MadSpy's Recent Forum Activity

  • LittleStain

    I think he wants something like this (in better way I guess)

    VIKINGS

    I haven't thought about it, thanks lol

  • you can try:

    on death event:

    • preload "death song"
    • other thing you must do
    • go to layout "death"
    • stop play "music"

    on "death" layout start: start playing "death song"

    or you can try the plugin [sound]Fade-in/Fade-out by rexrainbow and fade out your song and fade in the death song at the same time

  • the bullet bounce on the limit's viewport...your enemy doesn't interfere with the trajectory of the bullet...

    perhaps LittleStain or one of the hundreds who read this post could explain that better than me (my English has its limits)

  • I thought perhaps I had misunderstood LittleStain

  • Maybe I misunderstand but I don't see any issue.

  • Candyland is already available on playstore

  • You can try:

    1.sprite is on collison with ...

    1.(AND) System is between value sprite.currentframe / low number of your frame / high

    or

    1.sprite is on collision with....

    1.(AND) System compare 2 values sprite.currentframe = "number of your frame"

  • You can try :

    spawn bullet with angle of motion = 45° depending of the direction of your ennemy

    check if bullet is near to viewport, then bullet rotate to invert(current angle)

    Hope that helps

  • your first post doesn't help?

  • Hint: Insert "touch" object is a good way to start

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  • Complicated to explain .

    In fact, the sawtooth effect is due to your enemy that creates sprite going straight ( 90 ° angle in your case ) but with the number created and the rapid movement of your enemy , you have an effect of optical . If you put a speed lower sprite creation (using "every x sec : spawn bullet " , you can see that they will stupidly straight ) .

    I think you should diminish the number of "bullet" and that you apply a path to your "bullet" to fix it and have a curve.

    The start angle is defined by the direction of the enemy and as soon as the "bullet" is close to the edge of the area , it changes direction

    I don't know if I explain myself properly ( English is not my native language )

  • You can make also for r206 if you want I take a look

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MadSpy

Member since 3 Mar, 2015

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