MadSpy's Recent Forum Activity

  • Hi,

    You have to keep track of your achievements state once your game is loaded (or while you loading player save etc) with action:

    Check the State of Achievement "achievement_name"

    Triggers "On Achievement is Already Unlocked" or "On Achievement is Locked"(category "Steam - Achievements - By Name") should fire, then store the result.

    Quick sample

    Regards,

  • Hi,

    Should be related to this bug https://github.com/nwjs/nw.js/issues/5851

    Regards,

    Edit: I noticied you already comment this issue; perhaps scirra team could confirm it on github

  • Hi,

    nw.js 0.24.0 is supported since 15th August

    Regards,

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  • Hi,

    Maybe I miss something but if you use nw.js, why you don't use the action Write file in nw.js ?

    regards,

  • Can I somehow update upgrade my basic version to full version? Or need to buy the full version.

    I will ask if scirra store allow upgrade from one item store to another one.

    Awesome thanks! Let me know if you need any help with testing, too.

    Will new version also support linux / osx?

    Yes like previous version... even if nw.js and steam overlay are unstable on some computer with debian or osx (sadly the plugin doesn't manage Steam overlay).

    By the way, the update is delayed because I forgot to rebuild for steamworks SDK 1.40 :/ (one day ... time to rebuild all versions)

    I'm wondering if there is a way to get steam's server time?

    An action like; getServerTime/Date

    So we could compare that to when the player last played the game and know how many hours they were away.

    **I'm aware there are ways to do that offline using local storage, but that would not prevent people from changing their computer clock and cheating.

    Already exist:

    Expressions -> Steam - Utils -> getSteamTimeServ (Returns Steam server time in seconds since January 1, 1970 (i.e unix time)).

    Regards,

  • Hi,

    Great job with the plugins! Any plans to port them to C3?

    Thank you. port the plugin to C3 is a future consideration.

    Hey there! just curious if there's an ETA on the nw 23 support? Thanks so much!

    The update is in test phase so it shall be released at the end of the month.

  • Hi,

    An update is coming with SDK1.40 and nw.js 0.23 support.

    It could be difficult to create a tuto because you have to add the same name of achievement or leaderboard in your steamworks account for your game if you want to follow a tuto; but you can ask me for explanation or help if needed.

    Regards,

  • Could you send me more info (in private) about your OSX version (and linux of course) ?

    Steam overlay should work correctly on ubuntu16 and debian

    For OSX, you can read this page: https://support.steampowered.com/kb_art ... -yofv-0014

    Regards,

  • Indeed; modify the Json file and in clude the file form [SDK_Folder]\redistributable_bin\osx32\libsteam_api.dylib.

  • good spot korbaach but it should work if the iframe is a part of his c2 app?

  • LastKeyCode is an expression of keyboard object...

    https://www.scirra.com/manual/113/keyboard

  • keyboard object : condition on any key pressed -> check the LastKeyCode expression

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MadSpy

Member since 3 Mar, 2015

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