MadSpy's Recent Forum Activity

  • add timer behavior

    on enemy create: start timer"jump" random(2,4) (once)

    for each enemy

    ontimer "jump" :simulate jump and start timer "jump" random(2,4) (once)

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    Currently, for desktop (with steam support) we have:

    * C2 R216 (and previous) with :

    • NW10.5 with official experimental greenworks plugin v0.3 (small project old version of NW)
    • NW11.x with official experimental greenworks plugin v0.4 (with jank and vsync issue)
    • NW12.0 (better than 10.5 and 11.x but memory issue for big project after few hours of game) no official plugin for steam support (but I own an unofficial plugin functionnal)

    * C2 R219beta with NW13-alpha but the 1st beta was release since 2 or 3 days and a plugin will be release or create after the final release of nw13 (or as soon as the V8 engine will be stable)

    for NW13 or NW12?

    Solomon

    You can release on steam as soon as your game was greenlighted. You don't need anything for trading cards or steam cloud.

    A plugin is needed when you want to create steam achievement or use username ref or leaderboard.

  • When I see the logo of C2 on Nintendo dev website, I can't hate them ^^

  • "buy Construct 2 on steam" doesn't help to publish on steam and/or to add steam integration (achievement, leaderboard, matchmaking...)

  • you can add trading cards for free and without plugin...

    you can add achievements and leaderboard for free but you need a plugin

  • DrewMelton

    Hi,

    Do you use UE4 with Blueprint or with C++ template?

    Good luck with UE4 ^^

  • you're welcome

  • tested and all work as intended

    create folder and file created with write function and append function....

    I don't think you try to write in program files folder so your path for "sometext" is wrong or you miss something with event

  • you could try to run .bat files

  • NW12 is functionnal with C2r216 maybe the path for textout.txt is wrong

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MadSpy

Member since 3 Mar, 2015

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