Doppel's Recent Forum Activity

  • Yo. I'm a lazy jobless 16-year-old with way too much free time.

    Arent we all...

  • <img src="http://dl.getdropbox.com/u/888303/1248013179612.gif">

    <img src="http://dl.getdropbox.com/u/888303/1241692043609.gif">

    <img src="http://dl.getdropbox.com/u/888303/1241083016774.gif">

    <img src="http://dl.getdropbox.com/u/888303/a%20tack.jpg">

    <img src="http://dl.getdropbox.com/u/888303/1225605588122.jpg">

    <img src="http://dl.getdropbox.com/u/888303/1244808729461.png">

    <img src="http://dl.getdropbox.com/u/888303/1244811667355.jpg">

    <img src="http://dl.getdropbox.com/u/888303/1218467568002.jpg">

    <img src="http://dl.getdropbox.com/u/888303/1222538446776.jpg">

    <img src="http://dl.getdropbox.com/u/888303/1222726209944.jpg">

    <img src="http://dl.getdropbox.com/u/888303/mindfuck.PNG">

  • Scrolling with Angle based on car.

    http://files.getdropbox.com/u/888303/Caps/scroll.angle.cap

  • This build is pretty stable, I agree, but there's one thing that's desperately in need of a hotfix. The collision bug still stands, and I'm making a cap right now to prove it. Collision accuracy is one of the most important features in construct, and having a bug this bad is enough to make me hope that this build is going to get hotfixed sooner than later.

    GET THE CAP HERE: http://files.getdropbox.com/u/1010927/S ... Tester.cap

    You may have to relaunch the runtime multiple times for the bug to appear.

    Happens on resized sprites, not on 1:1 rate size'd sprites.

  • Oh yeah i just figured out, Deadeye was not rotating layouts but rotating view and changing gravity. Still for a layout rotating its a bug.

  • Signed up. Thanks.

    As for a workaround just dont use Box object if you gonna rotate something, just use one Sprite that you can resize freely (you can resize multiple copies of one sprite and they wont interfiere with other copies).

  • http://rapidshare.com/files/261679522/l ... roblem.cap

    <img src="http://files.getdropbox.com/u/888303/rapidshit.gif">

    Why you use Rapidshare? Waiting 40s for download and download limit is not great you know

    Edit: As for rotating, it seems the Box object is rotating with layout but not collision mask.

  • > wait... how is random() bugged?

    >

    If you put random(10), it will return a number between 0 and 9 rather than 1 and 10. Though that's not so much bugged as it is a standard programming thing.

    It should be index 1 based, i dont choose numbers to random pick, just range of numbers.

    Edit:

    Also if its index 0 based why it cant pick number 10 in random(10)

  • Everything in Construct should be 1-based (loops, lists, arrays etc) except where manually specified (eg. you can still specify a For loop to run from 0 to 9, it's not going to change that). If you find anything operating as 0-based, report it as a bug - obviously we don't want a mixed indexing standard!

    random() function reporting as bugged.

  • How about we get back to 0-index based and not 0-index based with some things with 1-index based which supposed to make things easier for new construct users but it doesnt seem to work pretty good also annoys people with basic programming knowlage.

  • <img src="http://achievements.schrankmonster.de/Achievement.aspx?text=Created%20stable%20Construct%20build!">

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  • Hey guys guess what

    STABLE=/=BACKWARD COMPATIBLE

    this is all

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Doppel

Member since 19 Jan, 2008

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