Doppel's Recent Forum Activity

  • > Small bug : Scaling while holding shift didn't work properly when i tried from the top right vertex. Not a big problem, scaled properly from the top left.

    >

    Confirmed, but I think I know why. Anytime object is rotated 90 degrees (and other rotations) via its common properties, shift-resizing goes haywire.

    Nope its not about rotating, create sprite then dont change angle then try to shift-resize with up-right and down-left vertex it goes nutz, with changing degree you just changed the vertex position.

    Edit: Ow Yeah when resizing with that buggy vertex it somehow trying to have the same summatory x and y, for ex. when i made 100x100 sprite and changed his resize it went 10,190 or 50,150 to have summatory of x0+y0=x1+y1. Freaky!

  • What about Box2d?

    http://www.box2d.org/

    Dont have pixel collision

  • In your Construct folder u can see another named "Languages" , there is a file English (UK).txt use it as template to translate into Italian, but Ashley said to wait for 1.00 becouse there will be changes in that.

  • If they dont understand english why would they install EN app?

    And if they dont know about DirectX

    Click 'OK' to visit the Microsoft to install the latest updates for DirectX 9.[/code:1165frgk]
    Assuming they know english they just click OK.
  • Yes make for those purple boxes a private variable "Distance" which will be the Distance from Orange Box, and then you have to make an event with checking the minimum value and then picking the object.

  • I'm tempted to edit Doppel's avatar and put the awesome face on it.

    Like this?

    <img src="http://img178.imageshack.us/img178/9639/avatarawesomern7.png">

  • Performance Test A: 640 x 480, 75fps

    Performance Test A: 800 x 600, 55~fps

    Performance Test A: 1024 x 780, 35~fps

    Performance Test B: 640 x 480, 75fps

    Performance Test B: 800 x 600, 55~fps

    Performance Test B: 1024 x 780, 36~fps

    Performance Test C: 640 x 480, 81~fps

    Performance Test C: 800 x 600, 55~fps

    Performance Test C: 1024 x 780, 36~fps

    My Graphic Card is ATI Radeon x1600 PRO, 256mb DDR2

    Its doing its job alright for a cheap card.

  • GeForce 6200, 256 MB, Pixel Shader 3

    If anyone has any tips on stuff I can do to squeeze a better framerate out of my card, I'm all ears.

    How much money you can spend maximum to boost it up?

    Also try RivaTuner.

  • SoldjahBoy is right as stated in rule nr.5

    Yet on this forum we have rules 7 and 8

    Lets try not to bring 4chan memes or other internet "fun" stuff becouse it gets boring and stupid.

    SuperV RULE 1!

  • Why dont we use sprite thats 1x1 and just set the right height/wight ?

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  • Muahaha Orange Box! XD thanks

  • I would like Orange/Green Czar please.

Doppel's avatar

Doppel

Member since 19 Jan, 2008

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