Doppel's Recent Forum Activity

  • Its laggin probably becouse the construct engine is not optimized.

  • lol and to create random value there is random(x) funtion which apparently generates a random number from 0 to x, so in order to have random time respawn we have to change a little the event.

    "Every 2000+1000*random(1)+1000*random(5) miliseconds" -> "System: Create object Zombie on layer 1 at (x,y)"

    in before question why random(1)+random(5) becouse i dont know if random have some kind of number limits so it will go as it.

    Edit: The green text is heresy... now it should go like this

    "Every 2000+1000*random(7) miliseconds" -> "System: Create object Zombie on layer 1 at (x,y)"

    Becouse number 1 is new 0 in construct =D

  • And , the 3D boxes uses only the "Right Face" one, so there's windows on the roofs >_< is this a bug or something?

    Yep its a bug, it should be fixed in the next release.

  • "Every 5000 miliseconds" -> "System: Create object Zombie on layer 1 at (x,y)"

    And you can add another condition so you can stop creating zombies.

  • > Ummm how big is the enemy and did you change his cell size? Maybe thats the problem.

    >

    http://85.11.28.249/flash/n_v3.exe

    See for yourself.

    And what's "cell size"?

    Ok zombies are going towards me and they are killing me, the cell size is in "RTS Behaviour" on the left, also give zombies rotate speed like 1000 so they can manevour better, give them cell size 10x10 and test it.

  • Ummm how big is the enemy and did you change his cell size? Maybe thats the problem.

  • <FAST>

    Give enemy the RTS Movement and make event "Start of Layout" -> "Sprite: Avoid moving over Something"

    </FAST>

  • Hey wait... isnt j0h a game maker guy?

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  • �why is this?

    The 1,469 should be 0 but i changed it by hand so it was innacurate. Oh yeah and remember in construct 0 angle means Right (thats why i rotated your lazer beam), so when i change the bullet angle in events to 270 it direction is changed to Up which determine where bullet will go.

    �what is that "central square" wich is at the left in the bullet and in the center in the "enemy ship"? and �how can i change it and for what?

    Its hot-spot, what it does its the center of sprite in simple speaking so if your sprite will be rotated it will have hot-spot as your center of sprite. You can change hot-spot in picture editing, its that red cross below elipse tool.

    And yeah in that enemy ship change his Angle rotation to "No rotation" or if you want him to change his direction properly just rotate him by -90 degrees

  • Im afraid not and even in construct wiki there in no thing about it (yet), im afraid you have to figure it out on your own. Feel free to ask if anything is unclear.

  • Yes only that.

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Doppel

Member since 19 Jan, 2008

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