linkman2004's Recent Forum Activity

  • I tried something like that once and I don't think external calculations work.

  • I honestly don't know what the problem is, but I did whip up a CAP showing a similar way to do it that works. Here it is. I hope that helps.

  • You need to get rid of the "For each Sprite 3" loop. Everything should work fine once you do that. Although your events are rather confusing, so I can't be completely sure.

    Also, you don't need to use TimeDelta on the "Every X milliseconds" conditions. It already works on a timer, so TimeDelta isn't needed.

  • The delay is needed after copying to canvas, not after copying to image manipulator.

    I could have sworn that didn't work for me when I last tried it, but I guess you're right.

  • Well i tried paste sprite into canvas, then image manipulator copies from canvas, then saves into a new image.

    Image is always blank.

    There needs to be time between pasting the object into the canvas, copying the canvas to the image manipulator, and then saving the image. So you could do something like this with the function object:

    1. +Stuff happens:
         -Canvas: Paste Sprite into Canvas
         -Function: Call  function "Copy" after 100ms.
    
    2. +On function "Copy"
         -ImageManipulator: Copy image from Canvas
         -Function: Call  function "Save" after 100ms.
    
    3. +On function "Save"
         -ImageManipulator: Save PNG image to "c:\stuff.png"
    [/code:16x2oi7e]
    I don't think the ImageManipulator is able to process the images as fast as is needed to copy from the canvas and then save the image all in one event, so this is necessary.  Hope that helps.
  • Seems to do nothing at all if i try that.

    Huh, that's odd. It worked for me. What about this CAP?

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  • Just use the "Set display resolution" action under the System object. That will change the window to the correct size.

  • Graphic style reminds me a little bit of Odin Sphere for ps2.

    Pure eye candy!

    http://www.gametrailers.com/player/20008.html

    It's actually made by the same people who did Odin Sphere.

    I personally can't wait for this game to come out, it looks freakin' amazing.

  • Awesome!

    EDIT: I just tested it out. It's a good start, but there seems to be quite a bit of lag. If you can clean that up and add the rest of the Wiimote features, it could be a really great plugin.

  • actually thats pretty easy to do. theres an action point on one end of the goo cylinder, and it sets its postion to one of the balls, then angles it towards the other. THEN, it always sets its width to the distance between the two balls. Remeber, width is a form of streching

    I think he's wondering how the instances are picked since their both the same object.

  • David seemed to do something like what you're requesting for the 'Build a Tower out of Springs' example, but he never provided a .cap. even if it's not exactly what you're requesting, i'd really like to know how he got the goo to stretch between the pairs of nodes like that.

    I think the goo balls and the stretching goo are two seperate sprites, so instad of the goo ball stretching, it's actually a pre done stretching sprite.

  • Construct gave me an error saying that it couldn't load the plugin.

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linkman2004

Member since 15 Jan, 2008

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