linkman2004's Recent Forum Activity

  • EDIT 2: Nevermind, the new version does work. Just download it from either of the other two links here.

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  • Blah, fixed the text bug.

  • Yeah, there not meant to have a score. They were just there to get the amount of high-scores up to 10 before real scores took their place. By the way, your name is now attached to your score.

    Anyways, NEW VERSION TIME! I've made some improvements, which you can see below:

    -Enemy ships now fly across the stage occasionally

    -Four shots can now be on one screen at the same time(just like the real game)

    -Difficulty goes up more slowly now

    -Highscores can now be accessed from the main menu

    -Score can now only be submitted once(yes, you could submit it multiple times before. )

    -Editbox obscuring top score has been moved out of the visible area

    Download Asteroids v1.1

    Tell me if you spot any problems with this version, as I'm not quite sure I tested everything.

  • Thanks, man. Are you talking about the highscores that have the name of "blank"? I put those there to fill out the highscore table until there were actual scores.

    By the way, did you get the highscore? There doesn't seem to be a name associated with it.

  • Thanks, deadeye. I'll try and get an update version up later.

    The difficulty is a tricky thingy to balance out properly, but I'll see what I can do about it.

  • I'd recommend checking out deadeye's Platform School tutorials; number two, to be specific.

  • what build?

    Of Construct? .98.7

  • Nice effect man.

    For some reason it doesn't get brighter again though when it's not touching anything... I have to restart it each time.

    ~Sol

    I've got the same problem. Replacing the "Else" condition with an inverted version of the first event worked though. Nice effect when it's working.

  • Thanks, Soldja. I don't know why it would crash, but it might be because of the way the scores are retrieved. Your score was received, though.

  • Thanks. I used lines drawn between image points for the text, but the asteroids and ship were done by rotating vertices around a center point and drawing lines between them. Basically the same method as my 3D model thingy.

  • Yeah, I know, Asteroids has been cloned a thousand times, but this was done mostly as a contest between me and my brothers; he said he could make Space Invaders in Flash in under two hours, and I said that I could make Asteroids with vector graphics before he could finish that. I ended up losing by five minutes.

    Anyways, this took approximately 1 and a half hours to make originally, then I spent another 3-4 hours polishing it up and adding a score screen(which actually took longer than the game itself). So, here are the features(not much):

    • From Asteroids ship movement
    • Basic vector graphics engine
    • Semi-randomly generate asteroids
    • Increasing difficulty
    • Online high-scores
    • Authentic arcade feel!

    Screenshot:

    Download Asteroids

    CONTROLS:

    Thrust: Up arrow

    Turn: Left and right arrows

    Fire: Space

    Confirm name(for high-scores): Enter

    I'd just like to point out that it might not run well for some people. It uses alot of canvas drawing, which really isn't all that fast. It should run fine for most, though.

    Anyways, post with your feedback, and be sure to let me know of any bugs that you find, or even any features that you might like to see.

  • Bleh, stupid IOJ. Unfortunately, I don't have the original CAP anymore, but I think I managed to remake it fairly accurately. Flamethrower effect.

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linkman2004

Member since 15 Jan, 2008

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