linkman2004's Recent Forum Activity

  • couldn't you just mesh distort a sprite to make the ground rotate like in mode7?

    I actually did this today. I'll have to post it later as soon as I'm on my main computer.

  • It's always been possible, it just depends on how much effort is put into it. There is the grid movement now, though.

  • Welcome to the forums.

    Construct stores all images as uncompressed PNGs, so no matter what you do to an image outside of Construct, it will always be the same size.

    Also, I'd suggest not using large images like that. An image that size will take up 16MB of VRAM. It would be a better idea to split everything up into tiles. It will greatly cut down on EXE size and VRAM usage.

  • Even though you solved the problem, I just thought I should mention that you can get the image point locations with this:

    object.ImagePointX("imagepoint")

    object.ImagePointY("imagepoint")

    You could use this so you don't need a dummy object.

  • Damn, I thought that would have worked properly.

  • If you want it to go pure white, here it is:

    // Flash
    // Linkman2004
    // PS 1.1
    // Sets every pixel to white
    
    // Foreground texture
    texture ForegroundTexture;
    
    // Foreground sampler
    sampler2D foreground = sampler_state {
        Texture = (ForegroundTexture);
        MinFilter = Point;
        MagFilter = Point;
        MipFilter = Point;
    };
    
    // Effect function
    float4 EffectProcess( float2 Tex : TEXCOORD0 ) : COLOR0
    {
        float4 front = tex2D(foreground, Tex.xy);
        front.rgb = 1;
        return front;
    }
    
    // ConstructEffect
    technique ConstructEffect
    {
        pass p0
        {
            VertexShader = null;
            PixelShader = compile ps_1_1 EffectProcess();
        }
    }
    [/code:2yoyurmx]
  • Well Vista/Win7 doesnt have any dx so you need to install both DX9/DX10 to get all the stuff working.

    Vista comes with DX10 and 7 comes with DX11. You don't have to install anything.

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  • Yay! I've been waiting a loooong time for this. Unfortunately, collisions with rotated/solid objects and behaviors seem to be buggered up. I've submitted it to the tracker.

  • That looks pretty cool, vrav. Perhaps this will help you with the problem you were having. It will work no matter how fast you make the stroke.

    Painting without line breaks

  • I turn on additive plus and the shadows disappear

    Did you keep the default image on the light, or did you get rid of it? The image needs to be there or it won't work.

    Example

  • Applying an effect like additive plus at to your lights will make their shadowing range only as large as their radius. Also, I'd set the power of the additive effect to 50%. This will make the shadows look much better.

  • It uses Lua script, actually. Somebody brought it up several months back.

    I never did try it, mostly because I didn't feel like learning the scripting language for something I'd never really use.

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linkman2004

Member since 15 Jan, 2008

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