linkman2004's Recent Forum Activity

  • We need a "Construct Expansions" section, with sub forums for;

    - Plugins

    - FX (effect shaders)

    - Apps and Tools

    - Mods and Language Packs

    ~Sol

    I'm not sure we need sub-forums for each type of add-on. I think it would be better to require people put [PLUGIN], [FX], [TOOL], etc. before the thread name.

  • I definitely think this would be a good idea.

  • Motion Plus isn't fully understood yet. You'll probably have to wait at least a few weeks for it be reverse engineered and supported by Wiimote libraries.

  • Awesome, that fixed it! Thanks.

  • Okay, so I know how to do object positioning through a plugin, but I've kind of got a snag. Here's the relevant code from my IK plugin:

    // Correctly position the second bone
    objBT->info.x = objBO->info.x + cos(objBO->info.angle / R) * (objBOW + RD);
    objBT->info.y = objBO->info.y + sin(objBO->info.angle / R) * (objBOW + RD);[/code:7gn99nrj]
    This positions the second bone to the end of the first.  Everything seems to work fine for the most part.  Yet it doesn't.  
    
    If, using events, I have the first bone constantly positioned to another object, once the bones move too far from their starting position, the second bone will just disappear.  I can do a check on the coordinates for the second bone, but they're where they're supposed to be.  The thing just vanishes.  Is this a flaw in my coding, or a bug in Construct?
  • <img src="http://img195.imageshack.us/img195/760/rich.png">

    Congrats.

  • I finally got around to fixing this. Or rather, I completely rewrote the plugin. I added some error checking, and everything works perfectly now.

  • Okay, it doesn't work quite as I thought. In that case, I wholeheartedly endorse this feature request.

  • So are all the physics based actions broken in this release? I mean things like add force(to position) and set force(to position). They certainly don't appear to be working right for me, just wondering if it was a known issue.

    They seem to work for me. You should post a CAP in the uploads section so somebody can take a look at it.

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  • Would zooming the layer not work for some reason?

    This.

    I originally thought that zoom merely enlarged the image, losing the parallax effect of a moving camera. Turns out it just moves the camera up and down along the Z axis.

  • Kick ass. Congrats, guys.

  • Not at the moment. It's planned for a future version, though.

linkman2004's avatar

linkman2004

Member since 15 Jan, 2008

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