linkman2004's Recent Forum Activity

  • Alright, this CAP file should answer any remaining questions you have about this(once again, be sure to extract it):

    Picross Square Number Finder Thingy

    The trick to it is using nested loops to loop through the array; that is, you start a loop inside of another loop through use of a sub-event. This allows you to check column by column or row by row depending on whether you loop through starting with the X or Y axis first.

    Once again, I hope this helps.

  • To solve the problem you're having with the last number, you can use regular "For" loops and then check to see if you've reached the last iteration of the loop, adding the current number if you've reached the end. Here's an example(be sure to extract it with the array file):

    Picross Array Thingy

    I hope this helps some.

  • I don't consider most of my plugins completed, so I'm waiting to finish them up completely before posting them in the "Completed plugins" section. I don't want to post something that's potentially buggy as completed. Hopefully I'll find time to finish all of them up fairly quickly.

  • How is this different from the default Common Dialog plugin?

    You don't get the side bar for selecting from drives, libraries, and what else have you when using the Common Dialog plugin.

    Sweet plugin, Lucid. I've been hoping for this style of dialog.

  • Were you thinking of this plugin, perhaps? It allows you to create a new instance of an object and give it a custom width, height, and/or angle in one event.

  • The way I achieve this is by using Cubic(a, b, c, d, x) instead of Lerp(a, b, x). Just set "a" and "b" in Cubic to what you set "a" to in Lerp and "c" and "d" to what you set "b" to and you should get the smooth movement you want. So basically:

    Cubic(a, a, b, b, x).

    I hope I explained that well enough.

  • I say go with 98.9. That's the version I'm using. It doesn't have all the spiffy new features, but certain things like sound and music work. You have a few more bug fixes about certain things in the latest version though, but the fact sound and music doesn't work in it is probably a bug too, so... Just download a few, try 'em out, I guess.

    Sound and music work just fine in the latest versions for me, unless you're talking about playing files that are in the "Sound" and "Music" folders. The XAudio object only gives you the option of playing files from the "Files" folder for whatever reason.

  • kindly add to you ninja game the following weapon: the sword or katana, throwing stars and nanchaku

    You realize this is over a year old, right? I've pretty much abandoned this game by now.

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  • Linkman's IK solver plug-in can do almost everything you just learned, but I don?t use because im kind of stubborn in my ways, and it doesn?t seem to account for the ?circle inside circle? problem (if and when you read this linkman! Fix that bug if you already haven't )

    I'm fairly certain I fixed that back in November, when Newt brought it up -- unless the problem you're talking about is different from the one I am. However, maybe I should go back and make a true new version of the plugin.

    Cool tutorial, by the way. Very in-depth and informative.

  • There's no plugin for generic joysticks/controllers yet, and I don't know when or if one is coming.

    Last thing, I've recently seen somewhere that an object developpment kit does exist. Is that right?

    If it is, can anybody tell me where I can find it please? I'd like to look at it, even if I'm not sure I would be able to do something with it.

    I imagine you're looking for the Construct plugin SDK? If so, you can find the latest version here. Keep in mind that you'll need Visual Studio version 6 or later to make anything with it.

  • This formula should do essentially what you're looking for:

    X: enemy.x + cos( angle(player.x, player.y, enemy.x, enemy.y) ) * 100

    Y: enemy.y + sin( angle(player.x, player.y, enemy.x, enemy.y) ) * 100

    This will have the enemy move in the most "away" direction as possible from the player.

  • Sweet, thanks, David!

    The changes you made were all things I never got around to, so it's nice to see you put them in there.

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linkman2004

Member since 15 Jan, 2008

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