Within my enemy AI group I want to have an event that tests if the enemy's health is below a certain level, then it makes them flee.
But that's just the problem, see, I could simply test the player's x and y coordinates relative to the enemy and then have the enemy move in the proper direction but that's 4-6 different events, I was hoping there is a more efficient way of doing such a thing, with perhaps only ONE event.
So the idea is, with an RTS movement event "move to position", what, my good sir might I enter in the X and Y coordinates boxes to make the enemy move AWAY from the player?