linkman2004's Recent Forum Activity

  • Is this something like your talking about?

    Movement Recorder/Player

    Press R to start recording and press S to stop, then press P to start playing back the recording. The file sizes for a recording this size would end up pretty large for long recordings with lots of objects, so it would probably be a good idea to figure out how to record less points and then interpolate the data for tweens. Hope this helps.

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  • I always say no to them unless I need the latest DirectX runtime, and I haven't had any problems. I think only the DirectX one needs to be updated, but only if the version Construct uses is updated.

  • You could do something like this:

    +If Target is in line of sight of Turret

    -Set Turret('target') to Target.UID

    +If Target.UID is equal to Turret('target')

    -X = Target.X

    -Y = Target.Y

    Not sure if that makes any sense, but it's an easy way of picking the right objects X and Y values if you understand it.

  • any reason to eat until you puke, then eat again, is good enough for me.

    Isn't there some mental disorder like that?

    Anyways, happy Thanksgiving everybody! Just got finished eating me a massive amount of delicious food. 'Twas awesome.

  • Take a guess at mine

    Man... I have no idea. It must be about hamsters or something.

    Mine is just a snapshot from a comic I made. I liked the way Link turned out.

  • At least theirs support moving platforms (or so I've heard)

    You're probably thinking of the Advanced Platform Movement plugin. The built-in movement as far as I know is still crummy and unchanged.

  • 17.60714285(repeating)

    That's almost my exact age. Gonna be 18 in April.

  • Bleh, sorry about forgetting about this. I actually did whip up an example that included grappling, regrappling, and lengthening/shortening the cable, but I got a little busy and didn't remember to post it. As soon as I'm on my main computer I'll post it for you.

  • Hi everyone, i want to suggest more options to the platform behavior just like:

    *Diagonal directions for gravity (not just, up, down, right and left)

    *Set Bumper velocity (wait the object reach a high level is realy boring)

    *Double jump option

    *Moving Platforms

    *Automatic side scrolling

    And thats it, if one of this options are already possible to do, just tell me how. Thanks

    To get automatic scrolling, just tick the "Center view on me" option in the object you want to scroll to's Attributes.

    Double jump is pretty easy to achieve by one's self. Just create a variable called "jump". When the player presses the jump key, set the jump value to 1. Then, make it to where if the player presses the jump key while the jump value is equal to 1, use the jump action in the characters platform behavior tab. When the player is on the ground, which can be checked through the events, set the jump value back to 0.

    Moving platforms would probably be pretty easy. Essentially, you would need a bottom detector for the character, one that extends about 1 or 2 pixels below the character. For the platforms, they could each have a variable that has their speed. If the bottom detector is colliding with the platform, it can just add the platform's speed value to the X/Y speed value of the character.

    I know these aren't the easiest methods, and the platform movement probably should have these, they really aren't all that hard to implement. Hope that helps.

  • why dont you just use 3d box?, it would run faster, be less buggy, and require almost no code, anyways,id like to see an exe or cap of what youre doing, i think it would help tell people exactly what youre going for

    those pics are rendered 3d stuff right, or are they you're game?

    I think 3D box is actually slower. I've made tests using 3D boxes for enviroments and it runs pretty slowly.

  • No problem. Here's a trapezoid: Trapezoid Distortion

    I fixed it to where the texture distorts properly as well. I just made it to where it is a 2 x 2 distort map instead of 1 x 1. It requires more code, but it fixes the problem.

    Also, in case you want to make other shapes, just remember that the X and Y values for the distort events are the reletive change between the specified points original location and the new one. So an X value of 60 will move the specified point 60 pixels left, not to 60 on the layout.

    I hope all that helps.

  • I was able to transfer most of my MMF knowledge over here, but I was never really good at MMF in the first place. Most of my skills came after I found Construct.

    Basically, the best advice I can offer is this: if you don't know how to do something, experiment. I've learned a lot of things from creating simple experimental projects. I've never really been able to learn anything from books(although it might be different for other people), so I've just played around with things and learned to do them myself. I hope this helps.

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linkman2004

Member since 15 Jan, 2008

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