Vrav's Recent Forum Activity

  • The new scheme takes some getting used to. I don't really like it at first glance. It pushes me away. While the posts are still fine to read, none of the other navigation is really very pleasing. The colours for text and links just doesn't pop out... and there are so many different colours, it lacks harmony; like, you just chose random colours for each link type / information object, because you can. The subtle differences aren't very good. In my opinion it should either all be the same, or totally full of pleasing, but limited-in-quantity, contrasts.

  • You could probably use events to make it turn off when the mouse moves.

  • lol, err, 60FPS for all of them. nVidia 8800GT. But I would'nt exactly call my computer "low spec"

    I recommend you up your refresh rate! That card could probably go pretty high...

    Unless you're on a TFT, as everyone is these days; I have no idea how they work, so if so, nevermind myself again.

  • Ohh. For some reason I was under the impression that the HDR bloom effect was Pixel Shader 3.0 only. But, now I have done research, and see that they perform essentially the same. Alas, I have failed to find the answer!

  • It might be because his card supports PS3, whereas yours is skipping the effect entirely.

  • And ODE is open-source. But, these are future things, if ever, from the looks of it.

  • Using a full 3D physics/graphics engine, I suspect, would make the creation of a 2D game much simpler. I think the focus is to remain 2D, for... speed? I don't know. Though, if I programmed a platformer today, from scratch, not being a programmer, I would use polygons and meshes of them to organize all information.

    It would just be... 2.5D, or whatever you call it, for simplicity's sake. The playing field entirely 2D, game environment, collision stuff and appearance somewhere in between. SSB style.

  • Ohhh. I thought the multiple lights comment was only regarding dynamic shadow-casting attempts. The way the posts are arranged is misleading, I guess.

  • This looks a lot like Escape Velocity. Some friends and I were actually going to make a full 3D game like it at one point.

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  • You couldn't get the gun blast to spew lighting information around it, or the ghosts to emit a faint green, eerie light? These additions feel only necessary.

  • Xfire is great for PC gaming. I'm always signed into that.

  • Megaman 2 and Castlevania. Deadeye, you are awesome.

    I don't have any consoles, owoo. Would buy PS3 if any.

    Present games of choice have been, GTA: San Andreas... and, well, UT3 I guess. But it would be nice if UT3 were actually a PC GAME. Not a consolized bumrape.

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Vrav

Member since 8 Dec, 2007

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