Vrav's Recent Forum Activity

  • Though it's not the topic of the thread, damn this game looks cool.

  • Stupid question, so, did you draw these sprites and animations 100% by hand, yourself? If so, goddamn, people becoming animators overnight. If they're just extensive edits to an existing character, I am sorry to say that I'm much less enthralled (oh well, just one guy anyway) but the project seems to be coming together nicely and wish you luck on it.

  • I'm religious in a spiritual sort of way. Peace and love, really.

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  • Them's some tasty effects.

  • It does work, but the player goes above 800% before even being knocked off the left side of the platform. The friction of the floor seems to make it this imbalanced. Dividing the number by 50 instead of 200 is more familiar, but still imperfect, not particularly working as expected in all situations. I don't know. Could be headed in the right direction.

  • Guys!

    If you are going to play S.T.A.L.K.E.R, get the Oblivion Lost mod.

    http://forums.filefront.com/s-t-l-k-e-r ... halos.html

    It makes it uber awesome.

  • Radical demo.

  • I dunno, I was able to create a boxish room using the 3D box without any events. No idea what's going on in the image editor this release, I mean, every sprite and texture is limited to 64x64 or something? That's an unintuitive roadblock I have no idea how to overcome; then again, not really trying here...

    Note the negative depth. That's what reverses the normals, or as it were, turns the box inside-out.

    http://www.mediafire.com/?zyybll0v9rb

    So... that would work if you threw in some scrolling background layers and more creative box placement.

  • It's not a cool 'perspective' skew, though. I mean, there is no vanishing point, or in any case the VP sways along with the sprite. I wonder if it could be worked into something perspectivey.

    ... adding vanishing points to a layout is a step towards pseudo 3D environments.

  • I haven't actually fiddled in Construct in ages so I don't know why I still read the forums, but is there any way to skew an image? If so, maybe like... deform the backdrop images into perspective relative to camera. Or something. I have no idea.

    Thinking about it does give me other, inspired ideas though.

    Good luck.

    EDIT: haha, what? Ashley long ago posted a skew example. Perhaps it is the key!

  • This is cool, I can see how the simple combat could evolve into a Gauntlet style MP dungeon run. However, I think you should look into making a more creative movement scheme. WASD for 2D overhead movement is unintuitive, in my opinion. You could make it like... movement via the mouse, where the player is pulled towards the mouse, with left and right click performing quick directional sweeps with the sword. Or something.

    I don't know, I just despise the trend of using WASD in Construct games. Probably because I have to change my keyboard layout to even use it.

    Dual analog gamepad would be cool for this game.

  • Scimitar is a good example. Maybe the rrrr should be trilled!

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Vrav

Member since 8 Dec, 2007

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