This isn't bashing you specifically, or anyone really, but a pet peeve of mine is someone with a "great idea" for a game, but not willing to learn how to make it on their own: so they gather team members to make their game for them, in the meantime playing inexperienced director. Is somewhat sad, mostly humorous.
I am "just an artist," but know a hell of a lot more than these random 14-year-old dreamers know about all areas of game development�and I'm not out looking for coders to make real my incredible game idea. My best suggestion to anyone excited about games is to read, read, read everything that persons in the industry have to say, read blogs on projects, absorb as much information as possible, and then consider your ideas. Plan it in excruciating detail.
It's just, not everyone seems so willing to gain an understanding of the process and demands (as well as compromises) before diving in. Pardon my unnecessary ranting, but. I mean, I suck at programming, but enjoy figuring it out to pull my own story and art together. The creation process becomes a hobby, not a chore or means to craft some game I myself wish to play: it is a game I intend to create and share.