faggatron's Recent Forum Activity

  • nah png best for everything

  • I have gotten slightly further (attached), but it is still bugged, and really horribly done. It seems to work like it should, but then when the correct ones overlap eachother and are picked, and you bring the other ones to collide with them, it stops it being picked .

    Basically I can't make this work, and I'm getting really frustrated by it lol

    so I am offering some incentive... if someone solves this, I will donate up to �10 to scirra, depending on the elegance of the solution (I am a student, so thats quite a lot of money to give away )

    1 event would be awesome, but if its like 20 events and loads of horrible private variables its only worth like �1

  • ok so I had to make it more complicated, and that broke it and now I can't make it work again.

    I need it to pick BOTH the objects, which by itself I managed, by copying the event and changing A to B and B to A - but now I need to only pick them when each of their private variables is a cirtain value

    I made a cap demonstrating my attempts and now I'm completely stuck - I've tried everything I can think of.

  • thats really weird, anyway, it works where I needed it to - so thats alright

    EDIT: was just thinking, maybe you could have some sort of "is not in container" condition, so you could have like A overlaps B and A is not in same container as B then it would pick the A and B that aren't in the same container - would be more intuitive than a for each object loop and another overlap condition which (by your own admission ) is confusing.

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  • haha thanks alot for the speedy response and workaround. Yeah I didnt really think it was a bug, I mean I expected that might happen I just couldn't see a way around it.

    lol, yeah I know that drag and drop thing was terrible, to be honest I haven't looked at the behaviors that much apart from physics and RTS, if this was an actual game or anything instead of a crappy little example I would of course have made it a lot better! Maybe in future I'll consider the behaviors

    EDIT: ahhh when I do that it crashes when it overlaps the one in the other container (reproducing a crash yay!)

  • I made it die

  • I absolutly love containers, however this is a little annoying:

    when you have two objects A and B in a container, call them A1 B1 for container instance 1 and A2 B2 for instance 2

    if A1 overlaps B1 it picks fine

    if A2 overlaps B1 it picks both B1 and B2 which is annoying

    as shown in attached cap

    anyone got a workaround?

  • lol no exactly (sorry if confusing), I dont want that, but if I had say two layouts, both with repeating music, and I want them to have two different musics, so:

    Layout 1:

    start of layout -> play music1 looping infinite times

    Layout 2:

    start of layout -> play music2 looping infinite times

    now when you jump from layout 1 to layout 2 the two musics will play on top of eachother, which is horrible.

    What I'd like is to add, before play music, a stop all music, so they all stop - and the new one can play on its own.

    In fact, I'm not sure if it will happen like this, my exact problem is if layout2 didnt have any music, then when you jump back to layout 1 again music1 is playing twice, and you can't stop it.

    I'm currently using a workaround with a global value so it definately only plays once, however if you wanted to stop a music and start it again from the begining (for any reason) you can't

  • I thought you can't use that with an mp3?

  • my problem is 2 songs can play over eachother, and there is no way of stopping the first one

  • Man... yeah... surely a difficulty setting wouldn't be out of place?

    lol I'll probably have to add some sort of practice mode eventually for people who've never played before, as people seem to find it extremely hard. Its also not very consistent, since powerups make the game actually possible, and they're completely random drops so sometimes you can win a level gaining about 5 lives and sometimes you'll lose 15, I'm currently working to improve this.

    EDIT: for reference, my personal best is level 20 with 33 lives left (after level 20, the same level repeats (and with enough turrets you can just not die and farm powerups and lives), and I just added that for this upload, so I am not counting my score of level 47 with 75 lives left before it crashed )

  • First of all, I've been working on this for a while, its a fairly big project, and its not nearly finished (I know construct is in beta etc etc, but I cant be bothered to wait 10 years for 1.0, and even at this stage (crashes and all) its 1000 times better than any other alternative )

    So in this early stage I thought I'd show you guys the game so you can give me your opinions and some constructive criticism.

    It's called Robotron, based on the old (and completely awesome) game Robotron: 2084 but set in the same universe as one of my other games (there was already a character called robotron and I couldnt resist ).

    The idea is this zone is like the original game but there will be multiple zones expanding the game into new fronteirs, with new enemies, powerups etc.

    DOWNLOAD LINK IS HERE: http://www.quotecats.com/op420/RBT.zip

    I'm pretty terrible at animating things so you'll probably notice as a substitute I've just piled on 1000 pixel shaders on everything, as such there is a graphics setting in options if its laggy for you.

    (also if you don't want annoying music made by me turn it off in options )

    The controls are:

    WASD - movement

    Arrow keys - shoot in that direction (hold down 2 for diagonal)

    ESC - menu

    Tips:

    You get a new life every 20000 points, so score is important

    Green things (called xortrons) are vital for the above reason, they give you 1000 for the first one you get, 2000 for the next, etc, up to 5000 where its capped.

    If you can, its worth saving some poweurps to the end of each level, so you start the next level (when there are the most enemies) with them, be careful though, if you die all the powerups on the floor dissapear.

    The biggest problem I have with this game however is it crashes, when too much stuff is happening at once (for example if you have lots of stacked powerups and are blasting the crap out of 100 enemies at once), and sometimes even when not that much stuff is happening at once, it crashes. I am 99% sure this is construct bugging and not my fault . (if any admins want the cap i'll be happy to send)

    Thanks, hope you enjoy

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faggatron

Member since 7 Dec, 2007

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