Azu's Recent Forum Activity

  • I would want to buy C2, but I'll buy whenever a EXE support is added.

  • So, I was playing with my first attempt and I managed to get them th spawn in sequence and I managed to get them to show based on the value, but there is still a issue.

    dl.dropbox.com/u/32409323/nuisancePuyo.cap

    <img src="smileys/smiley38.gif" border="0" align="middle" /> = Red Puyo

    * = Small Puyo

    <img src="http://dl.dropbox.com/u/32409323/null.png" border="0" />

    30 should = <img src="smileys/smiley38.gif" border="0" align="middle" />, but instead I get <img src="smileys/smiley38.gif" border="0" align="middle" />*****.

  • I'll try that.

    With more Icons, I could able to keep it from showing more than six?

  • There aren't suppose more than six. That what the other shapes are for (the star, moon, crown, and comet shaped puyos).

    If you still have the mmf2 example, try setting the value to like 1000 or so.

    If you played Dr Robotnik's Meanbeam Machine, its the same deal. It's engine use from Puyo's engine.

    I can post a video or a screenshot.

    Video

  • That works perfectly. Just need to find out how to animate them. Thanks for the help!

    Edit: Seems to show more that6 of the puyo at higher values, like 100 for an example.

    <img src="http://dl.dropbox.com/u/32409323/nus04.png" border="0" />

    The highest hey store is over 20000.

  • It might be better if I post the mfa file. I'm not that at explaining

    things.

    dl.dropbox.com/u/32409323/nus.mfa

    Saved in build 251 but Build 248 should work.

    The. ID are there to make sure they work right. Meaning they all don't change to the thing.

    I'm trying to achieve this effect.

    At a value of 3, it looks like this.

    <img src="http://dl.dropbox.com/u/32409323/nus00.png" border="0" />

    At a value of 6, it looks like this.

    <img src="http://dl.dropbox.com/u/32409323/nus01.png" border="0" />

    At a value of 12, it looks like this.

    <img src="http://dl.dropbox.com/u/32409323/nus02.png" border="0" />

    At a value of 33, it looks like this.

    <img src="http://dl.dropbox.com/u/32409323/nus03.png" border="0" />

  • It basically the only way I know how to spread ID values.

    youtube.com/watch

    Look at P2's side where the nuisance Puyo stacks up. I'm trying to do that.

    I'm trying to do this. It works in MMF2, but MMF2 is well, meh.

    I have the MMF2 version if anyone wants to take a look at it.

  • So, just this?

    + System: For each Sprite

       + NuisancePuyo: Value 'ID' Equal to LoopIndex("LOOP")

    I have something the call the loop, if that is what you mean?

    Doesn't appear to work, unless I did something wrong. Here's the cap.

    dl.dropbox.com/u/32409323/nuisancePuyo.cap

  • I'm trying to do spread values.

    In MMF2 it

    Start of Frame

    -Set Spread Value 0 in ID

    On Loop "LOOP"

    ID of "Sprite" = LoopIndex("LOOP")

    In Construct, I wouldn't need the first event, right? instead it would be like this?

    + System: For each Sprite

       + System: On loop "LOOP"

       + NuisancePuyo: Value 'ID' Equal to LoopIndex("LOOP")

    Or, I don't need the System: On loop "LOOP" part?

  • I'm assuming "LastX" is a private value?

    For the sliding, I just need just need to convert angle to X/Y movement values?

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  • I'm starting on working on something, and I need a way to find the angle of a slope. The character would slide down at a set speed depending on the slope.

  • Where's the download links to the ones in the first post?

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Azu

Member since 5 Dec, 2007

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