Azu's Recent Forum Activity

  • I have a event where when my character dies, it's replays the layout. However, when the layout restarts, it doesn't play the music.

    http://www.mediafire.com/download.php?zy3zqzig5yv

  • IS there a way to use spread values?

    I'm to to make fan the blows you up. It only works for one, if I add another fan, it doesn't work? So, I'm trying to set up IDs.

  • I have 98.7. That's the only build I see.

  • Right-click does nothing.

  • I dunno if this is in yet, but I would like to see object list in abc order. And maybe the ability to add folders in the object bar.

  • You can see what I'm talking about in the video.

    Subscribe to Construct videos now

    It show what achievement you got in the order you got them in.

    These how they are explained in Star Ocean 3.

    "Battle Trophies (BTs) can be thought of 300 different objectives for you to

    complete while playing Star Ocean: Till the End of Time (SO3)."

    Think if like STEAM games or Xbox360 acheivement.

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  • Need some help. Try to make Achievements like in Star Ocean. The Achievements appear in the order you got them. A friend of mind did it in MMF2, and I;m trying to port it over to Construct.

    If anyone has MMF2, I can upload the example.

  • <img src="http://i61.photobucket.com/albums/h53/Sodisna/What.png">

    What would be close to these events? I just see "on Text change".

    Also, how would this event look like in Construct?

    Val(List Line Text$( "Query", LoopIndex("input.query")))

    This the ListBox object

  • Work in practice? Meaning, how would in work in game?

    I'm not really sure. In MMF, you can change the a pixel of color.

    <img src="http://i61.photobucket.com/albums/h53/Sodisna/Untitled-2.png">

    So, any colors in the entire sprite (sprite's animation too) that has those colors would get changed. That have that the match the RGB colors.

    The first 3 blues are:

    109, 213, 238

    69, 151, 238

    18, 77, 168

    Any color pixels (with exact color values) within that sprite would get changed.

    If there's a color pixel that has 109, 213, 239, it would get changed. Only the match color values would get changed.

  • Using mulitple sprites would be just too much. Having 8 sprites in different colors all using the same actions.

    Anyways, I'm talking about a object that would let you do this with just one sprites and not multiple.

    <img src="http://i61.photobucket.com/albums/h53/Sodisna/MMXExample.png">

  • I would like to see a feature similar to MMF/MMF2. You can import a gif as a animation. I think it would be a lot faster to make GIf animations and then import them. Wouldn't have to worry so much about hotspoting.

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Azu

Member since 5 Dec, 2007

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