liamdawe's Recent Forum Activity

  • Although Direct-X is what's been written, don't forget that there is an SDL renderer in the works, which supports OpenGL very easily.

    Yeah i heard about that, is there any news about it at all? Would it work like we export it to a sdl runtime or something from within construct?

  • I don't really care, games like it show what OpenGL is capable of, and all new bad ass games that come out suck up computer specs, just because it's OpenGL means nothing.

    Take a look at crysis theres an example of directx sucking up resources like mad.

    And i think this discussion has gone on long enough, we all know Ashleys position on this,so lets just support him through a good release of 1.0 hehe

  • Maybe but your not convincing enough , and i just asked if you want to create a opengl version if you like it so much, asking is bad D:?

    Sorry the way you said it made me think about all other open source project when someone like myself and others ask for or about things some idiots come along and say "write a patch" its like if i could i would and not ask.

  • liamdawe - sure they do, want to create opengl construct =D?

    If i could program for desktop rather than for web i would join the project and give it a go.

    Note to you > your not being smart by saying crap

  • Also, I have to say... OpenGL is a lot harder to code with than DirectX... plus it is far inferior when it comes to certain draw modes/effects as DirectX has modules already made to support certain features. OpenGL is certainly capable of doing the same things as DirectX, but it is WAY harder to achieve.

    Well they seem to do pretty well with quake 4, doom3, enemy territory, quake wars...list goes on...

  • I know i am with you 100% on what you say.

    DirectX has financial backing and windows behind it, i dont doubt it is really good, but OpenGL is portable and has all the worlds open source programmers available to lend a hand remember.

    I agree one API should be finished before another started.

    Which made me twig, it would be easier to add a new API and depending on operating system use the correct API than to change the whole application to work for another operating system.

    So it is not impossible, just not likely from any point of view till after the 1.0 release.

    I still and will always stick by Ashely for his decision.

  • If you searched you would see i have spoken out about it quite a few times.

    While Windows does have the most market share, Mac & Linux are slowly but surly eating into the share with more and more pc makers choosing to put Linux on their systems too.

    Sorry Ahsley but saying OpenGL is not good for the future isn't the best statement ever, since it is open, portable etc etc. DirectX is the true not so good decision for the future.

    If Vista is anything to go by...well...you know what i am saying.

    Wine is not a good option, it really annoys me when people just chuck Wine in as a reason not to port something or to not use something that is portable.

    That all said i still think construct is awesome and am not meaning to put anyone down, just portability is good.

  • Very cool!

  • Very nice work dude, from the looks of it things really are shaping up to be a really outstanding 1.0 release.

    Just a note what does "OPT" stand for?

  • I am 19, 20 in a few months, live in Devon - England, i have a pretty active life working in a call centre, i have a loving girlfriend too

    In my spare time i check up on progress of construct, operating systems, work on my own websites etc.

    I lead a very active life as well as being a computer geek hehe

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  • That is fair enough, was just an idea i had after all.

    Ps. any ideas on a next release?

  • Just a quick idea i had err while going for a wizz, basically google have got Picasa on Linux by using wine directly into the program i think.

    Would this be possible for Construct?

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liamdawe

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