Attan's Recent Forum Activity

  • Is there a way to use the platform movement for the AI. Like ignoring the keypresses, but being able to simulate a keypress with an event? I'm about to try some AI things out!

  • Everything moves a little after i tell it to move.. is that the graphic card? Anyways, it's a pretty effect!

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  • I don't have pixel shader either.. It's standard with pixel shader for a few years, but it's not standard to buy a new graphics card, or new computer very often. At least not for me.

  • Could you please make a non-PixelShady version?

  • Ok, when you put it like that it sounds pretty stupid, but a game with a screenie like that shouldn't require a killer graphics card. Since construct enables you to check for pixel shader support, you should make it enable the fancy effects only if the computer can handle it.

  • It says now that familys should work with movements, so i tried it. I replaced the first event in the throwing engine with the family, and everything went crazy. Check it out.

    http://www.mediafire.com/?8xmniccxzdv

    If Ashley is working on fixing the familys+movements i might as well wait until the next build. Im soure it's fixed by then if we point it out.

    Ashley. I now officially point out that the familys don't really work with the physics movement.

  • I don't like it, cus i can't play it due to PixelShader 2

  • The flowers are also 3D Boxes, with the flower on the front face and the other 5 sides transparent. That way it's basically a sprite, only it stays in perspective with the other 3D Boxes.

    Aaah! Will put that in my "smart ideas for construct" part of the brain.

  • He should really lean forward when he runs since he can run so fast. Also, If you collide with a wall, he accelerates slower when you run the other direction. he kinda stops for a while.

    It happened two times for me that i opened the game, ran straight foward, fell a little bit, and then the game just crashed. It happened two times out of four. Is this happening to anyone else?

    edit. In the square bear screenies you have flowers out on the edge of the 3D boxes. Did you manage to make them move realisticly, and stay in place while the 3D box is doing it's magic?

  • Aah, clever! I'll get back to it as soon as possible!

  • The problem i'm having right now is that i want the "throw-stuff-engine" to work on every object with a specific family. That just doesn't work. If i remember it right, you can't add a force to a family.

  • Uh, I dunno. What problems were you having with families? (Oh, and we should probably take this conversation over to your Abdulah thread... no need to hijack Hitman.)

    You're right. Will answer your question in the Abdulah thread.

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Attan

Member since 14 Nov, 2007

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