Attan's Recent Forum Activity

  • oops.. sorry. Private variable. Well, i still think automaticly added variables would be the best. Then you don't even have to touch the private variables! You could just set their initial value with an event if you wanted to!

    The best would be a popupp window asking "The value 'whatever' does not exist in this object. Do you want to add it?"

  • I ment the first one.

  • It's not supposed to work like it does. It's supposed to work like the perfect one. I realized that the code is very ugly, and i even use some objects that don't need to be there and so on. I'll post a new one that is commented and nicer. It still doesn't work like it should, but maybe someone can help me find the problem. Remember, this is just an IDEA! It doesn't work at all as it should.

  • Ok it still don't work, but have a look at this .cap, try to understand my thinking, and tell me if it's stupid.

  • Yep. Now i want someone to program a forseer!

    btw. i'm working on a workaround for the perfect one. I know how to do it but i can't really get it right. I think i'll get it soon though. i'll upload it if i do.

  • you can still trick it though, by going back a little after every bullet is shot.

  • But isn't the problem that it still doesn't ask you to save if you close the program?

  • The requestis: If you have an event that says: set badguy.value('damage") to 5 (badguy.value('damage')+5), and the player doesn't have a value named "cool", a new value should be given to the gunner and set to 0.

    In this case if you have a family named badguy, and want this event to affect all of them you just have to give the sprite the family and it will work. Like it is now you have to add a new value each time you create a new enemy. Also, if you have events affecting the values of a family and then you give a new object this family which doesn't have that value, all conditions and actions affecting that value is removed. This is VERY annoying (know that out of experience).

    Another example: If you have a family called "friendly" and an event saying that when you overlap friendly, the friendly's value "say" is displayed in a text object. With this event you have to give all friendly units a value "say" even if they don't say anything. With the system i request you could have an event that does something like (i don't have the energy to write like real code) If the friendly's value say is not empty; display the text. (you could right now use the "value exists" condition, but it would be easier this way).

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  • [quote:287hfj9t]Not sure if this is exactly what you're after, but you could try the Particles object. There are some examples here.

    MMF2 has a special designed "flame object" ( http://www.create-games.com/download.asp?id=6857 ) to make realistic fire. Its very handy since fire is an often needed effect and its very hard to make in other ways. Its very diferent from the particle object. Sadly it brought the framerate down so bad that it was very hard to use in games.

  • Actually, i made a spelling mistake when i was typing "game" (i spelled it like "app"). The menue worked in the first version, it is when i klick play it crashes. it gives some kind of noise too, like if the music starts to play but don't get futurer then "PLUH...". This version works exactly the same.

  • Tried and it did not work. Hope this can be fixed! Finally a game without ps2 and i STILL can't play it!

  • "An unexpected error occurred and the application was terminated. We apologise for the inconvenience. Please report this bug to the application vendor."

    This popps up as soon as I try to run the app, and I hearby report it.

    Btw; that screenshot is bitchin.

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Attan

Member since 14 Nov, 2007

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