deadeye's Recent Forum Activity

  • WhaaaaAAA...?

    You crazy kids with your surprise builds

    Edit:

    Event Editor

    [FIX] - No longer loses sub events.

    Do you mean when copying and pasting from .cap to .cap? Just clarifying...

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  • Platform movement still has issues with moving platforms. Players land on them fine, but now the jump button only seems to work about a quarter of the time when on a moving platform.

    Horizontal or vertical? I was testing problems with vertical platforms (which David has fixed for the next build)... I honestly didn't even think to try horizontal ones.

    Eh, I guess I should get on my Construct computer and test it for myself.

  • Hmm... maybe it's the same problem Android-Music is having. He hasn't been able to get any version to run since v0.98.9. He suspects it might be the new renderer that was written for v0.99.

    Do this: Uninstall Construct and install this version...

    http://sourceforge.net/projects/constru ... e/download

    See if you can run that. If you can, then it may be an issue with how the new renderer runs on your system. If we can compare your system to Android-Music's system then perhaps the devs could find the problem.

    It's worth a try, anyway.

  • EDIT: new renderer? Devs were talking about that once.

    That could be it. That's the one major change since 98.9

  • Hmm... I don't know what's going on there. When I tested it out in my own .cap, it worked fine. But in your .cap, I get the crash.

    Unfortunately, it looks like a bug with SpriteFont. I would ask lucid about it, but he's said in his SpriteFont thread that he's not going to be fixing things, but rather he would like to start writing the plugin again from scratch. It's not something that you can put on the bug tracker because the Construct devs didn't make SpriteFont. I don't know what to tell you, I'm sorry .

  • The gif-to-strip feature works fine but it seems to be crashing a lot if I try to do anything else.

  • You didn't put your .cap in the zip... you just put in your .persist file. I can't do anything with that

  • When you're posting a dropbox link you need to put your file into the Public folder of your Dropbox folder, and right-click on it and select "Copy public link."

    Or if you're using the web interface you click the down-arrow at the end of your file in the Public folder and select "Copy public link." That's the link you post.

    The one you posted is the secure link to the file from your web login, we can't download that, so I can't see what's in your .cap.

    Anyway, when you use the Attach action for the panel to attach another object, you don't move the panel, it's the other way around. You move the object, and the panel follows it. But you can't add a behavior to SpriteFont, so you can't set it to Drag and Drop.

    So if you want to drag and drop a panel and have the text remain inside, you need to use the Attach action in the SpriteFont object. But just setting the position isn't enough, you need to refresh the text inside it:

    + Always
        -> SpriteFont: Attach to Panel
        -> SpriteFont: Show text "Hello world!"
    [/code:386znf11]
    
    Now you can drag the panel around normally and the text will follow.  The "Show text" action every tick will update the position of the sprites in the SpriteFont object.  Otherwise, it just puts the sprites on the screen in one spot and leaves them there until you do something else with them.
    
    Normally you don't have to use "Show text" every tick, only if you're moving the SpriteFont object around.
    
    Attaching the panel every tick might seem like overkill, but if you don't then the text will lag behind the panel when you drag it.  This fixes the issue, the text will remain firmly inside the panel.  Normally, if your panel doesn't ever move, you would only need to attach it once.
  • This thread was on page three! I had to go looking for it it, so... modbump.

  • Oh my God, noooooo! It doesn't woooork! :'( This error comes again!

    Don't ask me about bug tracker please, I've posted it on source forge long ago.

    I don't know what to say, none of my suggestions were right. All I have to do now is to buy a new pc because nothing helped me to get rid of that error, even hd formatting and reinstalling XP!

    Seriously, you've never been able to run Construct?

    What are your hardware specs?

  • You can achieve nearly the same with linear sampling (the default in Construct). This makes rotations and scaling look "smooth" and high quality and runs just as fast, but it is not antialiasing, it's just a different way of deciding which pixels to draw. This is incorrectly sometimes referred to as antialiasing,

    Then that is what I was incorrectly referring to

    In my Video you can see a bird.

    The bird follows a simple path.

    Is path movement already inclued in Construct?

    It' is a easy way to move "stupid" enemys in Vertical Shooters etc...

    No, there is no Path object or behavior. It has been requested before, I believe. I don't know what ever came of that idea, but it might be a nice addition.

    If you want simple back and forth stuff, then you don't really need paths. There's a Sine behavior that you can use to make things move back and forth, or up and down repeatedly. If you want more complicated movement then you can fake paths by telling objects to move to certain coordinates, and when they reach those coordinates to start moving to new coordinates, etc.

  • An option would be nice, in form of tick box in application properties, so that it is on per project basis.

    Or better yet... a field in App properties where you can name your .persist file so you only need one if you have several backup .caps?

    Eh... but I guess that would be a pain to make in order to cover for errors loading old .caps that don't have the most current event sheets and such. Still, a checkbox would be nice.

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deadeye

Member since 11 Nov, 2007

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