deadeye's Recent Forum Activity

  • It's set to private. Even I can't see it.

  • That's not so weird. My Wii has it's own Twitter account.

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  • Modbump.

    Lucid, is this finished? Are you going to put it into the addons section?

  • I am saying that the Custom Movement Behavior might be better because he doesn't seem to need, jumping, falling, or even gravity, let alone the keys that are mapped out for those functions.

    But it's his player character that he's posting about. His player character that has platform movement. That uses jumping, falling, and gravity.

    I'm pretty sure you just might be missing what's his intentions are. He's making a platformer. He remapped the controls to A and D for movement, and Space for jump. That doesn't mean he's not using the Platform behavior.

  • It's a Windows control object. It wants to be rendered to the screen in the same relative position that it was created in. You can't really do anything about that.

    If you want buttons that behave properly you can always make your own button objects out of sprites. Or you can try out linkman's Sprite Button plugin:

    Edit:

    Lol at simultaneous posts ... the forum didn't even warn me that a new post had been made. Weird.

  • It's hard to tell what's going on just from that event. It could be that your ship never goes below 0 as Aeal said, or there could be another event interfering with things afterward.

    It's always a good idea to post your .cap. If you don't want your .cap posted in public you might be able to get someone in chat to help out by taking a look at it.

  • It's not happening here.

    Is this happening with every project or just one? If it's just one, could you post the .cap?

    If you don't want to share your .cap with the public you could always pm me with a link. Someone should confirm though whether it is/is not your .cap file itself that's the problem.

  • David's been missing for almost a week. Don't know where he is.

    Also, I've never used that effect, sorry . My best advice is just experiment with it.

  • Well number one he's not using standard platform movements, IE actions that require jumping, gravity, etc, as well as re mapped keys.

    ... Yes he is? The problem is with the player. It has platform movement. It's broke. You move the player and the speed varies by as much as fifty pixels a second... I would say that's a problem. And I retested it in a fresh .cap and the problem is still there. So I don't really see what you are talking about?

    What you're saying is "oh well, it's broke, might as well go the hard route and make your own platform movement with another method." It should just work. So...what then? Casho spends a bunch of time and energy making his own platform movement and then when the next build comes out and it's fixed, he will have done all that for nothing. I don't see how that's helpful. Just saying.

    I don't have a sourceForge account so could you please?

    Okay, I'll take care of it. And you should be able to continue working on this until the bug is fixed. I don't see how it would affect anything apart from being a little annoying.

  • Might as well go with custom movement behavior.

    How is that helpful?

  • Whoa, that's really weird. It's definitely a bug. I never noticed it before because at higher speeds the variation in speed is a lot less. But I just tested it and yeah, it does actually fluctuate a lot.

    Do you want to post the bug report, or should I?

  • Portugal, I believe what you're requesting here is path behavior, and if that's the case then both madster and linkman are working on thier own behaviors for it. Or at least they were. Or were going to. Something like that.

    The thread is here in Feature Requests, just a couple threads down from this one.

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deadeye

Member since 11 Nov, 2007

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