deadeye's Recent Forum Activity

  • I had my own little one-hour compo with myself earlier todayduring which I made this:

    http://dl.dropbox.com/u/529356/hpldf.exe

    Use the mouse to aim and shoot eggs. It's about an hour's worth of work and it's pretty stupid but I thought it was kinda funny so here you go.

  • Well then I don't know what it could be. Leprechauns, maybe?

    Seriously though I don't know.

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  • I still don't know who that is and furthermore...

    ...I don't care

  • I don't know who that is.

  • Have you checked the Ghost Shooter tutorial out?

    no, why?

    Because you should. That's what it's there for, to teach people basic stuff like this.

  • > Is this what you mean by ease in and out?

    >

    deadeye

    Old time term?

    Yes, it's term that's been around since the 1920's at least, so I would say it's an old-timey term. It was a concept first used for hand-drawn animation. Sometimes called "slow in/out" instead of "ease in/out." It's one of the twelve principles of animation as written by Disney's Nine Old Men.

  • This is one of the strangest games I have ever played.

    I have no idea what's going on. I really like the cutscene where the girl walks in and moons the two people in love. I hope you don't mind when I say I found your game to be hilarious and I couldn't stop laughing because it was so random and weird.

  • Yay, David's back . Congrats on the new place.

    I dig your Game Jam game. The concept is cool, reminds me of that hacker-platformer thing you made a demo of a while back, where you see the "real" platforms in hacking mode. I think the bees are kind of hard to kill though .

  • Yes, that is pretty much exactly what I mean. It's an old animation term.

    Flash uses it for their path movement and motion tweening and stuff. Back in the day it* was done as a simple percent like so:

    In 50%, Out 0% = Object starts slow, gets to full speed at the halfway point, and stops at full speed

    In 25%, Out 25% = Object starts slow, gets to full speed 1/4 the way through the path, begins slowing 3/4 the way through the path, and ends slow.

    I'm sure you get what I mean even without the examples, I'm just making sure

    *(I say back in the day because Flash apparently has these fancy graphs for creating your ease in/out settings now)

  • I found the problem! I had two Event Sheets included:

    Color Select Event Sheet

    and

    Main Event Sheet

    The problem was that Color Select Event Sheet INCLUDED the Main Event Sheet too. So it was running the event sheet twice!

    Ah, I had a feeling it was something simple like that . Glad you got it all sorted.

  • Have you by any chance accidentally placed two coins right on top of each other?

    Also, delete every coin except one, then run the debugger. See if it only shows one instance in the debugger or if there is more than one instance.

  • I'm looking into using the custom collision edit from the physics behavior for edit time path creation. There's a lot to it though so it may take awhile.

    Awesome

    Also, some features I know I would like to see, and maybe perhaps might possibly get implemented if you have the time and energy:

    • Bezier/Linear toggleable option
    • Easing in/easing out option for motion at path beginning and end

    Someone else mentioned branching paths but eh, you could always just draw two paths and jump the object from one to another. Of course this would probably require an "On node reached" condition to work.

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deadeye

Member since 11 Nov, 2007

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