deadeye's Recent Forum Activity

  • Yeah, but it's not even a shell, because a shell is a direct interface to the OS. It's just a file browser. Which again, everyone said you could make, so I don't see how you're proving us all wrong.

  • At the risk of sounding like a broken record... that is not an OS.

    And you're not "proving anyone wrong." You made exactly what everyone said you could make, which is a program that can open files and stuff.

  • If you decide to hard-code your screen size to widescreen 6:9 ratio, there'll be users using 6:10 ratio or 4:3 ratio that will have to use it stretched, and vice versa.

    Not necessarily true. If you make a 4:3 game and play it on a widescreen monitor then it centers without stretching. It just shows black on the sides.

  • + Always
        -> Set global('average') to 0
    
    + For each object
        -> Add object.Value('variable') to global('average')
    
    + Compare:  global('average') / yourNumber is equal to number of objects
        -> Do your thing
    [/code:615x1f1t]
    
    Maybe?  If not then it might help to have more information.
    
    By the way, this will only work reliably if there is a maximum value for your object's variables, and you are checking if the numbers are all at max.
  • I mean, CAN you pick and compare two specific sprites at all? for example:

    Pick Object with .value('ID') = X

    Object.value('var1') is less than Object.value('var2')

    Pick Object with .value('ID') = Y

    I have no idea what the context is in your example, but the answer is yes, you can.

    http://dl.dropbox.com/u/529356/pickingvars.cap

    I tried to recreate what you posted there as best I could, like I said I don't really understand the context. It uses the family picking trick.

  • Have you tried the "Pick by comparison" condition?

  • I have a 64x64 sprite (actually scaling from 302x302)

    If you're just going to show the sprite at 64x64 then why is your original image 302x302? That's crazy wasteful. Resize your sprite in Photoshop or something and then import it into Construct.

    I tried temporarily making the sprite 64x128, but since my pivot point was in the middle of my sprite, it added the extra width onto both sides (32 pixels on each side rather than 64 pixels in the direction he's facing) and made it look weird.

    You need to change your hotspots. They don't have to be in the center. If you have a sprite of a boxer, and the hotspot is on his shorts, then to make him stay "still" across all frames you need to put the hotspot on his shorts. When he throws a punch his sprite might be getting wider, but you still need to place the hotspot where it belongs instead of the center.

  • Fixed . Hopefully you won't get spammed too hard.

  • Aff, vcs n?o mto foda doido !, e eu ? sou idiota, nem estupdo,que melda,? posso nem sonhar em paz

    ??

    Hi Rick

    I apologize on behalf of Turok, he's been warned and hopefully he won't continue with the name-calling.

    But we have a policy here on the forum that posters should post only in English. I realize this may be frustrating, but none of the mods or admins are bilingual. We can't moderate in a language that we don't speak, I hope you understand. So please, English only in the future

    Anyway, I'm going to call the bacon fairy before this thread gets any more out of hand.

    <img src="http://i49.tinypic.com/zxqo3n.jpg">

  • This does look pretty rad. I wish I could say "this should come in handy" but I can't imagine ever using it myself, so you should develop it into a full game

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  • you stupid

    Don't, dude. There is no need to get personal. Either point out where he's wrong, or leave it alone.

  • Now look: "baddas":

    http://img709.imageshack.us/img709/8898/problemlu.jpg

    It doesn't look like that at all for me. In fact, on my computer it looks exactly like your second example. I'm guessing it's your graphics card.

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deadeye

Member since 11 Nov, 2007

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