deadeye's Recent Forum Activity

  • Excuse my ignorance, but could you explain what a 'State Machine' is? I've seen it mentioned before but never understood what it was and the advantages it brings to the table. Maybe an example *.cap will help?

    A state machine is a logical construct. It's basically a way to simplify handling an object by reducing it's flood of information down into one single "state" variable, that returns simple values like "walking" or "dying" so that you can interact with it it more easily.

  • It is kind of embarrassing how showcase projects that were reviewed by major indie gaming sites show "Application 1" title.

    Well, lesson learned I guess...

  • Car behavior isn't one that people have used very often in the past, so I believe it may have been a little neglected as far as features go. It might be worth it to try creating your own car movement from Custom Movement behavior, then you'll have more control over collisions and crashes.

    At any rate, I recall that Guyon recently found a solution to stopping the car on collision, you could ask him about it. I'm not terribly familiar with the behavior myself, and I'm not on my Construct computer at the moment.

  • Isn't 'for each enemy' true every tick?

    Yes it is. You need to trigger it just one time.

  • "Scroll to X" and "Scroll to Y." They're System actions.

  • Okay, I've tracked down the bug in your .cap. It's the CyclopodDroneDamaged object that's causing it. Or, more specifically, it's the Rotate behavior that's on the object. If you remove the behavior, the game runs fine.

    Don't know why that bug is there, but if it's possible to recreate it in a smaller .cap then that would be the way to go. My advice is to remove the rotate behavior and spin your sprite manually with events.

    [quote:2x69ovmy]This seems to instantly set the Sampling to point for everything (if the underlaying layer has Effects on it) resulting in crazy jaggies:

    Try checking "Force own texture" on your layers. Another option would be to set the ship in the same layer as everything else and make an "Always -> Send to front" event.

    [quote:2x69ovmy]Also - evilly exploiting your helpful nature - I'd like to have the ship mouse controlled, but with a 8-way like behavior = limited speed, slight acceleration and deceleration. Wonder if there's any way to do this without too many extra events

    Here's an example that uses Custom Movement:

    http://dl.dropbox.com/u/529356/mousecontrol.cap

    v0.99.82

    Hope that's the sort of thing you were looking for.

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  • Right, but you need Python installed to actually script with Python. I believe that .exe's built with Python only need the .dll to run, however there might be an issue if you're using other Python libraries.

    Again, I'm no expert, we should really get a Python person in here. I'm probably just spouting nonsense.

  • Set Text.Text to global('variable')

  • If this helps: Latest version of Construct, Windows Vista32, python 2.5.1 installed on my system.

    Thanks

    I'm pretty sure you need Python 2.6.

    Uh... I could be wrong about that . In fact I probably am. I'm not very familiar with how Python works.

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  • You could store the path as a string variable for later use.

  • You don't even need an invisible sprite if you don't want to use one. Just add/subtract from a couple of global variables and scroll to those values.

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deadeye

Member since 11 Nov, 2007

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