deadeye's Recent Forum Activity

  • [quote:3umoht5n]But it's rare a cut-scene is enjoyable.

    I have to disagree with you here. I know you're the kind of person who hates cutscenes and always skips through them. But I think story is an important part of gaming (for story-driven games anyway) and I enjoy cutscenes. I watch every one in every game I play.

    At least the first time through. I only skip them on repeated views.

    As for missing important information from skipping cutscenes and dialogue... well... that's the purpose of custscenes and dialogue. It's your own fault you're missing that information if you skip it.

    It's like reading the manual. I mean, why wouldn't you? It teaches you how to play the game. But so many people skip that too, argh!

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  • Nope, in fact if you try to change it it just gets stronger and more powerful and will eventually take over your whole game.

    (Yes, you can change it . That's the point of this thread... to get people to remember to change it.)

  • There is nothing interesting with my nickname. It is my full name. I want it simple and basic.

    There is also nothing interesting about your spamming. Banned.

    I've also banned two other accounts from labonair.com, since it's a spamming domain. Don't come back.

  • I believe it's an unfinished object that somehow snuck in early. Nice icon though

  • And now for all the functions:

    PROPORTIONAL SCALING

    <img src="http://i244.photobucket.com/albums/gg36/some9000/SB2.png">

    Scales the object proportionally.

    Would be great: Resize proportionally by width, Resize proportionally by height.

    SCALE WIDTH

    <img src="http://i244.photobucket.com/albums/gg36/some9000/SB3.png">

    Scales only width.

    SCALE HEIGHT

    <img src="http://i244.photobucket.com/albums/gg36/some9000/SB4.png">

    Scales only height.

    How is this any different from the "Set width" and "Set height" actions?

    And I'm not entirely sure that there would be a need for a plugin to change the scale over time, as that's easy enough to do with events. Here's just one method (I can think of several):

    http://dl.dropbox.com/u/529356/scale.cap

    I don't mean to disparage your idea, I'm just wondering what would make this plugin worth the trouble of creating when it's already got built-in actions for one half and there are really easy methods to do the other half with events. And yeah, I know there are Rotate and Fade behaviors that do simple tasks for you as well, but I doubt their necessity too

  • Hi.

    I was trying to make the fall gravity to be constant... But I can't get the vertical speed as condition ...

    If it's not available as a compare condition for the behavior in the wizard you can usually do a "Pick by comparison" and get the expression. Which is the case here. The actual expression is Sprite[Platform].VectorY. Or you could use a System compare I guess.

    [quote:2i19medq]when falling, the gravity doesn't add speed to the vertical Y speed. I know, is not real, but that's how the game is.

    All you have to do is set the Max Fall Speed.

    Out of curiosity, what version are you using?

    Sometimes the sounds doesn't play very well. I have a sound for shoots, a sound for collision between bullet and enemy, and a sound for explotion of enemy. If I shoot very fast, sometimes the collision sound doesn't play

    Are you playing from resources or from files? Are you playing the shooting sound on a channel or are you autoplaying it? Is the sound trimmed and optimized? What do your events look like?

  • To expand upon Lost my Keys' eloquent synopsis, the Sound and Music folders are not yet finished. If you put your sound files into the Files folder, you will be able to see them from the resource list.

  • Mine doesn't. And I can't find any information online that says his site is linked to trojans or other malware. It's probably just a false positive.

    But... it is rather spammy to show up and link to your site in your first post, especially when you're charging money for your game. It just doesn't look good. Most of the time when people do that, they end up making just one or two posts and then disappearing. And I did find evidence suggesting link spamming for FunEffect (the site) on other boards and blogs.

    But instead of a ban I will give FunEffect (the user) the benefit of the doubt. I've changed your link though, FunEffect. It now points to a Google search for your game. People can find it that way. Hopefully you really are here to learn Construct, but I suppose only time will tell. If it turns out that you become a regular member of the community then I'll approve of linking to your site.

    And if you really are here to learn Construct then welcome

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  • set text
    textfile.Text & NewLine &  "please wait a moment..."[/code:w5umtw6p]
    
    textfile is the name of the text object
    is this a correct method??
    

    Yep.

    [quote:w5umtw6p]can i make the background of the edit box transparant and change the text colour??

    Nope.

    Just make your own custom edit box if you want to change the appearance of it:

  • TheInstance, I just reduced your whole event sheet down to two simple "On collision" events and it behaves in exactly the same way as your .cap... so I don't know what all those crazy variables and loops are for.

    http://dl.dropbox.com/u/529356/noloops.zip

    v0.99.82

    You say that the speed of the object is not an issue, but the collision itself... well, okay then. Collisions work fine. I've never had a problem detecting a collision. So I guess I don't know what it is you're on about.

    Perhaps you could explain in plainer detail exactly what it is you are trying to accomplish here?

  • Though the Rotate behavior seems to be the root of the problem, it appears that it may be a perfect storm of other criteria contributing to the bug as well. It might be hard to reproduce it.

    You can create/destroy as many of the objects with Rotate behavior as you like, but the bug doesn't happen unless a totally unrelated object performs a totally unrelated action.

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deadeye

Member since 11 Nov, 2007

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