Hi.
I was trying to make the fall gravity to be constant... But I can't get the vertical speed as condition ...
If it's not available as a compare condition for the behavior in the wizard you can usually do a "Pick by comparison" and get the expression. Which is the case here. The actual expression is Sprite[Platform].VectorY. Or you could use a System compare I guess.
[quote:2i19medq]when falling, the gravity doesn't add speed to the vertical Y speed. I know, is not real, but that's how the game is.
All you have to do is set the Max Fall Speed.
Out of curiosity, what version are you using?
Sometimes the sounds doesn't play very well. I have a sound for shoots, a sound for collision between bullet and enemy, and a sound for explotion of enemy. If I shoot very fast, sometimes the collision sound doesn't play
Are you playing from resources or from files? Are you playing the shooting sound on a channel or are you autoplaying it? Is the sound trimmed and optimized? What do your events look like?