deadeye's Recent Forum Activity

  • Very promising game you have here .

    By the way, megaupload and mediafire and sites like those are terrible. Get yourself a dropbox account. It's what most people here on the forums use, and for good reason... it's really handy. check it out: www.dropbox.com

  • Oh, wow hey... it's karshinkoff again. I leave for just a little while and I miss all this.

    You got banned. That means don't come back. Ever. I'm going to do it again, and this time will you please stay gone?

    Oh and I'll be sure to keep an eye out for you at the next indie game awards.

  • Also, transitions have been known to be a bit buggy in the past. I am not entirely sure if they have ever been improved, I personally haven't used them in years. It's relatively easy to make your own transitions anyway, especially if it is something as simple as fade to or from black. Just put a black Tiled Background on the top layer and change it's opacity.

  • Jayjay is correct. This info is on the wiki here:

    http://sourceforge.net/apps/mediawiki/c ... ransitions

    Granted, that particular section isn't very in-depth, but it does state that you need to add transitions in the layout properties before you can use them.

    Moved thread to Help/Tech

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  • Animations? Wait what?

    I am assuming he is baking his animation frames out into separate model files and swapping them dynamically at runtime. I've thought of doing this myself but the process would be rather time consuming.

  • I agree it would be better, I didn't really like the pad on the PSP. And it broke all the time. I had to replace it with a few different , and once I actually had to replace the little controller unit inside.

    Anyway I meant the little touch-sensitive pads on this thing:

    http://www.bbc.co.uk/news/technology-12445142

    Those apparently behave like analogue sticks but they have no moving parts to break, which is why I thought it was a little odd that they have actual sticks on the Vita.

  • It takes place in London, but the money is shown in dollars....

    ...ok

    Looks kind of neat though, like a campy cult classic monster movie from the eighties or something.

  • I'm wondering what the hell they were thinking making it 3G. I mean, why not 4G? Why would you release a 3G device now? It's hardly cutting edge. Would have been impressive two years ago maybe.

    And on top of that, they're using AT&T. I laughed out loud when I heard that... and what made it even funnier was that the crowd had a mix of boos and laughs when they announced the AT&T service.

    I also think it's odd that they went with actual analogue sticks instead of thumb-sized touchpads. I mean that phone that plays Playstation games has those... why would you invent a solid state virtual machine only to revert to a physical machine in your next generation of hardware? I know there are a lot of people who would prefer the analogue sticks, but still it seems odd, like a technological step backward. And yeah I know that phone is actually made by Ericsson but whatever.

    Anyway I'm not much of a handheld gamer either. I had a PSP for about two years and I hardly played the thing. It was even jailbroken, with Nintendo and Sega emulators and a hundred games on it, and I still wound up playing those same emulator games on my PC while the PSP sat there gathering dust. I guess I just really don't get handheld gaming in general. When I'm at home I have consoles and computers to play on. When I'm outside, well, I'm busy being outside.

  • Am I the only one who has noticed that the controler looks like a handheld system it's self?

    No...? Just about everyone thinks this

  • Those pretty much are tiles, they're just not square

    Same concept, different execution.

  • One thing to take note of:

    It's not enough that you take a big picture and cut it up into smaller chunks. When you put the chunks back together, it still makes a big picture.

    What you need are tiles. Repeatable chunks. That way you can reuse the same chunk ten or twelve different times over when making your picture. It's that repeated use that helps out... if you have twelve of the same tile on the screen it only stores one of those tiles in vram.

    Just a general FYI, I've seen people make this mistake a few times before, and I thought it was worth spelling out plainly.

  • He means that event 26 is continually running, and continually putting your player at that location over and over again, every frame, because there is no other condition to stop it from doing so.

    You need to break the chain so to speak. Add an action to event 26 that sets the player's health above 0. Then the next time the event comes up it won't run, and the player won't be put into that location again.

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deadeye

Member since 11 Nov, 2007

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