deadeye's Recent Forum Activity

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  • I to think of all games as being art, but most people don't think that.

    Keep in mind that the US government officially declared that games are art just recently:

    http://www.joystiq.com/2011/05/08/natio ... for-games/

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  • Finally got the sample game to load, took the page about four minutes. I've spent the last forty-five minutes playing the Blinding Force demo game. And... it was really good! A very solid platformer with good controls. I had a couple framerate issues here and there that messed up my jumps, but then again I get framerate issues on other games in Firefox as well.

    Really though I'm pretty impressed. Good job, Stencyl

  • Yeah I've been trying lo load a sample game page for about two minutes now

    I want to see what it can doooooo

    Strange that they just up and decided to use Flixel though. I wonder what brought that on. Oh, and the puzzle-blocks event system thing has been common knowledge for a while now

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  • Set your hud counter text to round(distance(player.x, player.y, goal.x, player.y))

    Assuming you only want to measure straight along the X axis and not a vector along XY.

  • THAT'S what it was. I knew it reminded me of something but I couldn't put my finger on it.

    Kind of like Grim Fandango meets Fear and Loathing in Las Vegas. Anyway it's good. You're a talented fellow

  • Personally I think all video games are a type of art. It's art with a function (to entertain), rather than fine art. Much in the way that film is. Well, most film. But since we're talking about the unfortunately named sub-genre of "art games" then I guess I'll throw my opinion into the mix:

    Some are better than others but in general I'm not a fan. I tend to think of games as "fun" and "challenging." Fun technically isn't a necessary component for games, but it's widely accepted that interaction, challenge, and goals are. Many art games are lacking in one or more, and so don't really meet my own personal criteria for what makes a game a game.

    But that doesn't mean they're bad. I just personally don't like the actual playing of them because they tend to be boring as hell, as far as interactivity goes. I agree with your assessment that art games are more art than game. Most art games that I've played have no real gameplay to speak of. They may have rich emotional messages (or not) but in my opinion there are better mediums in which to express your ideas that don't involve attempting to tack on a bare minimum of interactivity that ultimately has no bearing on the message or experience.

    I have yet to see any art game that I thought wouldn't be better suited as a short film, or a piece of music, or a written poem or story. But then again it's not for me to say what medium the artist should be using to create his work, now is it?

    I would say that when you're making a game, it's already art. It's born of your creative process. And if you're making an "art game," then be sure to include the game part of that. Just my own personal manifesto, I guess... keep the game in your game.

    And before this thread runs headlong into another argument about art games I'd like to remind people to remain civil, that everyone is entitled to their own opinion, and no I don't expect everyone to subscribe to mine

  • This might not be a bad idea.

    Just keep in mind that the first time you make your combat system it will very likely be flawed. You will get to about 50% complete and realize that there is an easier or more efficient way to do what you're doing. That's just part of learning. You may even stop and go back to change it, but don't spend too much time trying to fix it until it's "perfect" or you'll be fixing it forever. Just keep some notes on how you would do things differently for when it comes time to work on your major project.

  • I *think* the whole thing is a joke but I'm not sure!

    What are you talking about? This group of attractive people which just so happens to be comprised of exactly 50% women and contains not one single awkward, geeky, or fat person is an accurate representation of the gamer demographic in America and this is totally not just a viral ad for whatever that stupid controller attachment is

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deadeye

Member since 11 Nov, 2007

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