deadeye's Recent Forum Activity

  • He still comes around. He's a pretty busy guy though.

    Anyway, from what I recall of the alpha version of the tile plugin he made, it was only about half finished and really buggy. You couldn't even import tile sheets yet, I don't think. It just had some random Jazz Jackrabbit tiles as the default tile sheet. You could draw maps with the mouse like you said, and it had some auto-collision layer stuff already. I believe he meant to be able to assign different properties to tiles and such but like I said it was never finished. If he's not interested in continuing it, maybe he could be convinced to release the source so someone else can. It never hurts to ask, anyway.

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  • You might try begging David to finish the tile object plugin he started. Don't know where that'd get you though.

  • awwww what a cute thing!

    what animal is this? it looks like some kind of wolf-variation but then again - it has vertical pupils.

    That's Gmork for chrissake! Now go watch The Neverending Story before I punch you. Bah, kids these days have no respect for the classics.

    Also moving the thread, it belongs in OT.

  • Thanks that worked!!

    I knew it was something as simple as that.

    Just one more question: Is it possible to pick one instance when two instances of the same object collide

    It is possible to do this by assigning a family or an attribute to your object.

    For instance, if you have enemies that you want to bounce off of each other, you can put them in the Enemy family. Then your collision condition would look like this:

    + EnemySprite: On collision with Enemy (family)
        -> EnemySprite: Do bouncing actions
    [/code:ktxsh2en]
    
    You can also do that with attributes, but it's more limited in scope.
  • This space reserved.

    A list of common, useful tutorials on basic subjects will go here. If you want your tut included in the list, PM me and I'll consider it.

    (If it doesn't get added, don't take it personally, I want to keep this list light and concise)

    For a more detailed list covering multiple topics, check out this thread by Jamesx:

  • Discuss what topics you'd like to see covered here.

    Some guidelines:

    • Be sure to browse through the Tutorials forum first... what you need might already exist!

    • Try to be as specific as possible... in other words don't just say "I want an RPG tutorial." What do you need specifically? A battle system? A dialogue system? Etc. You're more likely to get someone willing to tutor you on a small portion of a game mechanic than to get a full-fledged game... especially one as complex as an RPG.

    • Let's keep lazy answers to requests out of the thread, please. If someone asks for an example, don't reply with "oh you can just do that with ______ " and leave it at that. Make an example, or post a link to an existing example. Otherwise please refrain from replying at all.

    • This is not a substitute for the Help/Tech forum. Don't ask for a tutorial simply because you're stuck on a technical issue. Make a Help/Tech thread instead. Full tutorials should be reserved for overall techniques and examples of more complex game logic, not necessarily the workings of individual objects. There might be exceptions of course, but let's leave this as a general rule.

    • You may request a non-Construct tutorial if you need one, such as for Photoshop, sprite art, making music or sound effects, etc. In this case, lazy answers are allowed! Several examples of such tutorials are available on the web, so it's okay to post links to those in reply to such requests. Someone may know of some good ones out there. Of course, you could always make your own such tut and post it in this forum too...

    • Please keep in mind that tutorials can be a bit hard and time consuming to write! If your request doesn't get made it's probably nothing personal.

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  • *sigh*

    Fine. I merged them into one thread. Is that satisfactory?

  • I find it rather funny but as long as the YC doesn't get full of topics like this

    LAUGHTER IS FORBIDDEN.

    YOU'RE BANNED FOR LIFE.

  • Ah, so it's cool to post joke threads in the creation forum rather than off-topic.

    Noted.

    If you haven't noticed, we don't have an off-topic forum. We haven't needed one. There aren't enough of these kinds of threads to warrant one.

    So yes, there's nothing wrong with posting the occasional joke thread here or wherever, as long as it doesn't get out of hand. If it does, then we'll deal with it. But so far the Construct forums are a pretty far cry from being mistaken for 4chan. It's not like a joke thread here or there is going to somehow ruin the forums.

    why so serious? O_o

    Seriously. FOR THE SAKE OF BABY JESUS LIGHTEN THE HELL UP

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  • Just trying to figure out the rules.

    Or are making them up as we go along?... I just cant tell anymore.

    Did you just miss the part where I said to quit trying to stir up drama? Are you completely incapable of controlling what you post?

    Really now... knock it off. Of all the possible threads that you could choose to pick a fight in, I'm sure you'd agree that it would be a shame that this thread was the one that lead to you getting a one week temp ban

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deadeye

Member since 11 Nov, 2007

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