deadeye's Recent Forum Activity

  • What version of Construct are you using?

  • Are you making a new layout each time you want a new event sheet or something? You only need one M&K object per layout...

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  • No, what I meant was it's even better than you're saying.

  • Last I heard TDC said they would take Construct games, they just wouldn't be eligible for GOTW.

    A portal for Construct games would be nice, though. Once there are some, you know, games.

    It have:

    -Some stuff

    It has way more than that, Doppel.

  • I also think that Enter should go to the next entry field or press next when you're on the last one, but I'm not sure how hard that would be to implement.

    But I know that I can get through an event in about six seconds if I know where everything is, that would probably cut it down.

    Perhaps shift+enter could do that when you're on a multiline text field.

    Shift+Enter seems counter-intuitive. The default for most apps is Tab changes to the next field (which Construct does already), and Enter activates OK, so making Enter by itself activate Next and Finish would be the most logical choice.

  • Ah, I see. I've been tinkering around with it for a bit and I'm coming up with the same problem you're having. All of my homing bullets follow the first helicopter.

    Maybe a new feature request for the Turret behavior? Like "Get Target UID?" Then you could do something like this, maybe:

    + Turret has target

    • Turret: Spawn object Bullet
    • Bullet: Set value('myTarget') to turret.TargetUID

    + Bullet: Value 'myTarget' Greater than 0

    + Group: Enemy Unique ID is bullet.Value('myTarget')

    - Rotate 5 degrees toward Group: Enemy

    Edit: Sweet Jesus, was I ever beaten. I've got to learn to check the thread again before hitting "submit."

  • So, let me see if I've got this straight...

    The turret fires Bullet A at Helicopter 1. The bullet is a homing bullet that chases the helicopter.

    Helicopter 1 moves out of range. Helicopter 2 moves into range. The turret changes it's target to Helicopter 2.

    So now you want Bullet A to change course and chase Helicopter 2? Is that correct?

  • You mean like, with the mouse? What kind of crazy program is this?

  • It's Diving Cat! So you haven't completely given up on it. Some day I might actually make Square Bear, too.

    I gotta say though, the best thing to come out of that compo was Pasi the Pumpkin Worm.

  • Awesome, thank you! Worked like a charm.

    By the way, the project this is for is being submitted to the Random Video Game Name Generator contest currently going on at TIGSource. It's just about done.

    I'm thinking about mentioning I made it with Construct, as that might drum up a few users. (It doesn't use any of the fancy shader effects and looks decidedly old-school though, so maybe I shouldn't. It might give people the wrong impression of the power of Construct.)

    Regardless, I'll be sure and post a thread when this is complete. The contest ends the 24th, so I have to hustle.

  • I recall some discussion a while back about how to use containers, but I didn't quite get it. If I remember correctly it was something about attaching a turret to a tank with containers, and the whole thing moves as one.

    What I want to do now is somewhat similar.

    I've made an enemy that uses the new Platform movement features (thanks Ash ), and I have the basic, blank collider box moving around, jumping, and behaving properly. Multiple instances of this enemy act independently of each other. What I want to do is attach a sprite to each instance of the collider box. So, the box would control the movement and collisions, and the sprite is just there to make it look pretty (but still has to change animation for the appropriate action the box is doing, i.e. jumping).

    Is there a way to do this with Containers? And how exactly does one use containers? And if I'm completely on the wrong track, feel free to offer up any ideas on how to achieve this otherwise.

  • Wonderful! And ashley even gave you all those things you requested!

    I know! <img src="http://xs125.xs.to/xs125/08122/happycry956.gif">

    Hell, he even threw in gravity direction, man.

    I swear, I might have nothing to do with making Construct, but I actually feel like I do, you know what I mean? I think everyone here should. The Construct community might be small right now, but I've never seen such a phenomenon where everyone had a voice and pitched in on a project like this. I think, in no small part, that smallness has a lot to do with it.

    We few, we happy few, we band of brothers,

    For he today that sheds his blood with me

    Shall be my brother. Be he ne'er so vile,

    This day shall gentle his condition,

    And gentlemen in England now-a-bed

    Shall think themselves accursed they were not here,

    And hold their manhoods cheap whiles any speaks

    That fought with us upon Saint Crispin's day.

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deadeye

Member since 11 Nov, 2007

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