deadeye's Recent Forum Activity

  • Hmm... just had a quick look and some rough ideas:

    If you add the node to a family, you can use that family as a separate way of picking objects in conditions (they keep different selected-object-lists). It's a handy way of picking different instances from the same object type.

    However, it's clearly complicated enough to warrant built-in functionality, IMO. Even if you pull it off via events, it'll be nontrivial, and easier to just tick the boxes for a blob or something.

    Perhaps something like, in the object picker you could have the option to pick an object via an expression. Something like a qualifier.

    Like so:

    <img src="http://i26.tinypic.com/27zx461.jpg">

    Clicking an object in the picker would load the object name into the Qualifier field automatically. If I wanted to just perform the action on any old innerNode object, I would leave it like that.

    But if I wanted to I could define the qualifier with an expression, like so:

    <img src="http://i28.tinypic.com/10dbips.jpg">

    Just the first thing I thought of. I don't know how easy it would be to implement, and I'm sure there are better methods, but I'm just throwing ideas out there.

  • Oh, check this out guys! Clickteam have retracted Ghost Hunter from their front page and news forum! The original thread still exists though, but is quietly sinking down the pages.

    Edit: Well, it looks like they took down the original thread too. I'm getting an error now when I follow the link.

    Yeah, Mr. Sneeze (now renamed to -Adam-) appears to be Adam Lobacz, one of the admins of the Clickteam-run Gamebuilder site, and also listed as an art and media contractor for Clickteam, which probably means they've paid him.

    I'm curious to know whether Sphax is on the payroll too. There are several clues that indicate he is. I might just be reading into it too much, though.

  • I apologize for bumping my own thread (it's kind of tacky), but does anyone have any ideas on this?

  • I don't think it's as simple as that. You can't expect people to welcome you straight away because the admins demand it... it won't happen.

    It's a start.

    Adam does art for Jeff and Clickteam, and is he the one redoing their website? Sad though.

    Wasn't Adam's name Mr. Sneeze just like, yesterday?

  • I've been looking around at this now, and while it is useful, I think you should use this and write several small tutorials. There's a lot I don't understand in here

    That what the thread is for. Questions!

    Plus, I'm lazy. I'm surprised I actually finished commenting it.

  • http://www.create-games.com/download.asp?id=7103

    Posted today:

    when will construct .94 be releeased?

    It's nearly ready, so I'd say within 3 days.

    <img src="http://i25.tinypic.com/eze745.gif">

  • Hey folks, thanks for the reply's and being so cool with it. One last thing I did make it clear on the ghost hunter page and on the news item for the daily click folks to stop flaming and fighting since this is not the place for it. And it seemed to have worked. Even the raintech demo Ashley posted is getting some good helpful and positive feedback, so thats good, and remember we are totally open in receiving construct games and demo/examples on the dc.

    Awesome. I know that fanaticism and brand loyalty on either side can cause conflicts, but as long as it's made clear by the people in charge that there's no reason for conflict, then the mob mentality should calm down.

  • ^^^ No, that sounds about right.

  • So if I said "Hey, I can do that too", in regards to making a game creation tool, why do I get letters, phonecalls and emails about it?

    Because when Construct is released then other product (censored for the protection of your virgin eyes) might lose money.

    $$$ CHA-CHING $$$

    It is interesting that Clickteam have posted more updates since Construct's appearance than ever before.

    Hehe, nothing like The Fear to motivate someone.

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  • If we are talking about the 3dbox .. is there a possibility that we will see some new 3d objects in the future ? or could import them ?

    It would be really helpful ^^

    It's been discussed and re-discussed and re-re-discussed.

    The answer is pretty much "possibly, but not until after 1.0."

  • Okay, I've finally gotten around to reporting the bugs I encountered while making this. So far:

    • Crash when adding sprites
    • Error when clicking the scrollbar of an Event Sheet
    • Newly created Event Sheets do not appear in Project list
    • "Close Project" crashes if more than one window is open
    • Play Sound event repeats if window is moved
    • Right-clicking the window bar title causes objects to glitch

    Whew! All submitted to the bug-tracker.

    There's still one more I'm trying to recreate that has to do with crashing when minimizing project windows.

  • It gives this error in the event viewer:

    Faulting application construct.exe, version 1.0.0.1, faulting module construct.exe, version 1.0.0.1, fault address 0x003624ee.
    [/code:eqgvx88s]
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deadeye

Member since 11 Nov, 2007

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