deadeye's Recent Forum Activity

  • You're doing what now? Trying to drag an event sheet into a layout?

    First off, I can't figure out why you'd want to. Second, when I try it nothing crashes. Nothing happens at all. Likewise, nothing happens when I drag an event sheet from the list into the event sheet editor (though maybe it should create an include? New feature, Ash?)

    Or do you mean that you can't reorder event sheets in the project bar? Because that does cause a crash for me.

  • That sure does looks like a bug.

  • When I add an event

    player overlaps solid -> close application

    it doesn't quit the app when I just let it drop on the top, although it visually overlaps. But when I move it in sidewards, it ends the application.

    Yep, that's pretty solid proof right there.

    Edit: By the way, I can see the overlap you're talking about when I change it to point filter instead of linear.

  • deadeye. yours doesnt push it back up. it still overlaps.

    Well, I don't know what to tell you. All I know is it should work.

    In fact, it does work. Look at this example:

    http://www.mediafire.com/?hvgox9gyvvz

    Walk sideways into the protruding block. You will be pushed to the top because of the loop.

    It seems to me it's not so much a matter of whether the object is actually overlapping, but whether the image is rendering properly.

  • You don't need timedelta for a push-up loop, and that's not a loop.

    Here:

    http://www.mediafire.com/?z41xtvizkez

    Added some key control too, for feedback.

  • You can keep on using timedelta, just make a "push-up" loop to get your objects unstuck.

  • Poe

    Well then LET'S KEEP IT THAT WAY HAHAHAHAHAAAA

    Sorry

  • I tried a few. It always looked the same for me.

    But I'm mad that yours looks all crisp.

  • Who sings that song?

  • It appears to be correct to me, it's just that the edges are blurred because of the zoom. At least on my screen.

    <img src="http://i28.tinypic.com/2wg4r3o.png">

    I've had problems with blurred edges on scaled-up sprites and tiled bg's in the past. As a result I've decided that all my future projects will just be 640x480 or higher. It's just too much of a pain dealing with the zoom in that way. There are other problems as well, when you get into parallax and such. I'd rather just scale my sprites up 2x and then import them...

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  • As I can see, it's an Open Source, Free (as a freedom) aplication, so It would be cool if it would support the free systems...

    You should have stuck with this argument rather than go all

    Portability would be nice. There's already been some discussion about it. I suggest searching the forums...

  • Sounds excellent! I suppose I could wait another, oh, ten minutes or so while you square that away

    Just kidding, I'll be patient Good luck with it!

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deadeye

Member since 11 Nov, 2007

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