deadeye's Recent Forum Activity

  • Leave the gun. Take the canolis.

  • Wow, welcome to 2004 deadeye

    Feels great to be here. I sure hope Bush doesn't get a second term! (Don't spoil it for me, guys... I wanna find out on my own. Go Kerry!)

    Seriously though, if I put anything much better in this computer it'd be like dressing a pig in diamonds. Plus it was only forty bucks.

  • I can see it now!

    The ripples in the water are purdy

  • Finally got around to playing this, and it's looking pretty good so far. The tilework is awesome and the controls are responsive, even with the inertia.

    I only have a couple crits:

    1. The jumping seems a little too linear. Like an inverted V, it's pointy on top. There doesn't seem to be any deceleration/acceleration at the peak of the jump which, makes it look a little odd and jerky, especially since the horizontal movement has so much inertia.

    2. I think it's just the expression on her face, but the girl kinda looks like a mean old man in a wig. It's the heavy brow and small eyes. And I know the cheeks are supposed to be chubby, but they look a little jowly. I don't mean to offend, it's just the impression I get looking at her.

    But otherwise it's looking pretty slick. Keep it up!

  • Hey, guess what? I can't see the demo...

    JUST KIDDING! I got a new video card today! WHEEEEEEE! GeForce 6200! I can now play the hottest games from three years ago on low quality!

    This looks friggin awesome, by the way. It'll be really cool for stuff like muzzle flash.

    Damn I want to see it! I'm at work on the crappy Point of Sale computer (which can't run Construct)... Anyone be so greatful at to post some screenshots or something? Pretty please?

    A screenshot wouldn't really do it justice, so here's a gif:

    <img src="http://i31.tinypic.com/28i2e6x.gif">

  • EDIT: Great, now scrolling is broken too. "Center view on me" isn't working.

    What? Yes it is. For me, anyway.

    Post your .cap for someone to take a look at...

    Edit:

    Do you by any chance have the screen zoomed? If you do you need to make extra space around your play area like I did in my LHiT game. Either that or check "Unbounded scrolling" in the layout properties.

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  • You're not pressing it hard enough.

    Naw, just kidding it's broke right now. Everybody's getting the same thing since .94

  • Doh! Okay, I get what you're saying now. I was finally able to get on Construct just now and test it out. I see now that N Angle is only a visual trick, the actual angle is still a full range of degrees.

    That's really weird and counter-intuitive. I totally didn't expect it to behave that way, that's where I got confused. It seems to me that if you're locking the rotation to a set number of steps, it should only return those step values.

    It's also strange to see your sprite display at exactly 180 degrees, but be told that it's really 185.9408654 degrees. It's like the angle of motion is tied into the angle, and it doesn't need to be.

    Edit:

    Just checked out Jeswen's .cap. Pretty clever solution. Just an fyi though, you don't need to have an Always event on every line, it works just as well this way:

    <img src="http://xs226.xs.to/xs226/08155/always299.jpg">

  • Okay, so... if you set N Angles to 4 on an RTS object, it can only face in four directions, right? That would be 0, 90, 180, and 270. Is that what's happening?

  • I need a tutorial on a custom platform movement engine thing I don't think that the standard platform movement will cut it for my game.

    Vinnie made the start of a pretty decent one. It's rather heavily commented, so it should be pretty easy to follow. It has a couple flaws, but the basics are in place.

    At the very least it'll give you an idea of the direction you need to go in.

    http://scirra.com/phpBB2/viewtopic.php?t=613

  • deadeye: Thanks, but when using the RTS movement, the angle can be anything between 0 and 360, not just the 4 steps, so comparing like that won't help much...

    Now I'm confused. What am I missing here? Does N Angles not work with RTS or something? (I haven't been able to test anything because my girlfriend has been on my computer literally all damn day )

  • Aw man, that sucks. Neck injuries are a bitch. Still I suppose it's something to be thankful for that nobody was hurt any worse than that.

    Hope she feels better soon.

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deadeye

Member since 11 Nov, 2007

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