deadeye's Recent Forum Activity

  • Make renders of 3D models and use those as sprites. I guess.

  • Glad you got that all sorted out, machrider

    I guess should have been more specific before and saved you the trouble. But yeah, that's exactly how I did my jack-in-the-box enemies in LHiT.

    Perhaps I should scrap bits and pieces out of that game and make a series of mini-tutorials instead of having everything in one big .cap. It could also use some updating, as it's five months old. Hell, it even had obsolete code for back then, I think it was version 0.92 or something.

  • It would be nice to have default preferences that the user could set up (under File-> Preferences, naturally) for things like sprite size, layout size, etc. That way whenever a new one of whatever is created, it's made with those preferences that the user has specified. (As alspal said in another thread, having a new layout automatically be the same size as the app resolution would be nice... perhaps a radio button to enter a user-defined size, and another for "Match Application Size")

    This could extend to new apps too, for automatically setting options like resolution, sampling, scripting, default controls, and all that jazz.

    I just find that I'm always changing the same things whenever I start a new app, so it'd be nice to be able to customize it.

  • I think they're real people, they invaded another forum I go to and the responses seemed tailored to that forum (though it was obvious they weren't reading threads). If it were a bot you'd think the responses would be the same everywhere.

    Plus, I don't want to imagine a bot that smart.

  • I doubt it is a problem with anyone's mouse. The mouse is a pretty reliable piece of technology in a PC, and I don't think Construct's quite at that point yet

    I have experienced IDE lockups once or twice on startup. It seems to be related to trying to use the menu when its checking for updates, but I'm not sure and haven't ever had it stop responding to clicks after some use.

    Actually that could be it, at the time it was happening there was a particle hotfix that I kept skipping past because I didn't need the hotfix yet.

  • Er, I must be blind or something, how do I change the attributes of an object in order to make it say, turn solid on and off depending on where the player is? There doesnt seem to be a "Toggle Attribute" function

    It's under Sprite actions: Collisions: Set Collision Mode (None, Point, Per-Pixel, Solid)

    And congrats on working things out. It sounds like you're on the right track (and just about at the same point I am as far as moving platforms goes). If you perfect your platforms, post an example

  • You can use platform behavior for NPC's, you just have to set their speed manually. There's a Jump action, too.

  • Maybe it is after all

    I'll investigate on whether or not people with these mice have had problems I guess.

  • FFXI GIL good! !wow gold

    Oh, Christ, they've invaded here too.

    <img src="http://i36.tinypic.com/29o04er.gif">

    GO AWAY SPAMMER

  • thanks for that

    yea, right now I�m working on a cannon fodder remake kind of thing. And the whole units following whoever has the highest rank thing is stumping me.

    You could always make your higher ranks different objects.

    Dunno about objects moving to protect the one with the least health though. I'm too braindead to think right now. I've got one hell of a headache.

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  • deadeye: Hopefully not like the Sonic bonus stages ...

    Mhuahahahahahaaa

    <img src="http://xs131.xs.to/xs131/08364/big_twisted864.gif">

  • The y position one is fairly easy.

    +System: For each sprite ordered by sprite.y ascending

    • Sprite: send to front

    The other ones I'm not so sure.

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deadeye

Member since 11 Nov, 2007

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