deadeye's Recent Forum Activity

  • No sweat, let us know how it works out

  • I can see what you're saying about the church, yes it has made stupid claims and done many stupid things in the name of God, however some Churches are getting back to the truth written in the Bible and realising what it really means to be Christian. (and no I don't mean what the media portrays of the bible and church).

    My point was that the truth, as far as the Church is concerned, is always changing.

    And no, the truth as far as science is concerned doesn't change... the truth is always there waiting to be discovered.

    The difference is science advances by gaining new knowledge, and the the Church advances by discarding old beliefs. There's a big difference there, if you think about it.

    And I'm not sure what you mean about "going back to the truth written in the Bible." The Bible hasn't changed that much in the past few hundred years. The one thing that's changing is the official interpretation of it. So I'm wondering why, if the bible is true, the official word on what it actually means keeps changing.

    Truth isn't something that changes. Truth is immutable. So how can the Church keep changing it's mind and still claim that it's professing truth? It just doesn't make any sense to me.

  • I'm first 6451 hehe

    I turned off my internet while playing (I'm paranoid )

    You beat me anyway, I quit at around 2500 or so.

  • Do you have a simple "Is overlapping" event handling the destruction of your enemy objects? The way I'm assuming this is happening is this:

    1. Two enemies overlap beam

    2. Two enemies are destroyed

    3. Spawn routine kicks in because "enemy is destroyed"

    4. Spawn routine only creates one enemy

    What you might want to do is a For Each loop during your check for enemy overlap, like so:

    +For each enemy.sprite
    +Enemy.sprite overlaps beam.sprite
       -Destroy enemy.sprite
       -Add 1 to global('spawn')
    [/code:2xd3vwpp]
    
    Then later when you do your spawning code, do like so:
    
    [code:2xd3vwpp]
    +Global('spawn') > 0
       +Loop global('spawn') times
          -System: Create object enemy.sprite at x, y
    [/code:2xd3vwpp]
    
    That way you always spawn the same number of enemies that you kill.
  • Yeah, but all the media "frenzy" on it was about simply turning it on ... I still want the foil hats because even when they do "use" it, we'll be just fine.

    You're not getting my hat, it keeps the Pope's lasers from reprogramming my limbic system.

    Plus it's very jaunty.

  • What have you tried?

    Also, I'm not on my Construct computer right now, but I can work up an example later on when I get to it. If someone doesn't beat me to it.

  • Agree on the mini-map, it's way too big. In fact, after a while I was playing just by looking at the map because it was easier.

    Doesn't really seem to me like you need a map for this game at all though. It's a big rectangle that's always full of coins, there's nothing there to warrant a map. And if the reason is "to see the enemies" then well, that makes the game too easy. On a related note, the score/health/time display takes up a good chunk of screen too.

    I think there should be some sort of audiovisual feedback when you level up, gain health, get hurt, etc. Other than numbers changing, I mean.

    There also doesn't seem to be much threat with the enemies. No reason to avoid one if it's in your way, just zoom through it to the other side. The minimal amount of damage you take is worth it to avoid turning back on the horde following behind you. Make the player bounce off of enemies when he's hit, or something like that. That would also serve as a kind of feedback.

    Some ideas for different enemies:

    • Enemies that bounce you away
    • Enemies that hurt you and bounce you away
    • Enemies that explode on contact

    Also, the similarities to Ghost Shooter are rather apparent. I'm just saying. Add some new mechanics, obstacles, something to distinguish it from Ghost Shooter.

    (Or maybe we need some new tutorials so that people will have a choice for other clones to make instead of just Ghost Shooter )

    Some ideas for obstacles:

    • Walls
    • Electric floors
    • Bouncy bumpers (like in pinball)
    • Whatever, go hog wild

    Some ideas for interactivity:

    • Special collectibles (big coins)
    • Powerups (speed boost, invincibility, etc.)
    • Make it less random (set up a level with goals other than "get points and survive." All games are about surviving, and points don't mean that much to a lot of gamers)
  • I saw a black hole flying around outside, but I think it's gone now.

    <img src="http://i37.tinypic.com/2iivrqh.jpg">

  • Welcome back to the internet, we saved you some porn

  • I also believe in evolution. Not only did Darwin get it right, he nailed it on the head, without even being aware that DNA existed. Genetics may not have proved the theory yet, but there's such a mountain of evidence to support it that you really have to be blind to dismiss it.

    So let's ask science and genetics in one hand, and ask God in the other, and see which fills up faster.

    It also seems strange to me that, historically speaking, as power moves away from the Church and into the hands of the populace, the Church has begrudgingly redacted or revised it's views and tagged along behind science in an effort to seem relevant. Just a few years ago no Christian would even entertain the idea that evolution exists, and now most of them say "well, yes... but God started it." A few years before that no Christian would entertain the idea that the earth was more than, what, 6000 years old? As in literally 6000 years old, not figuratively. Now a good number also agree with the evidence that science has set before them.

    And let us not forget the time that Galileo was imprisoned for (rightly) defending Copernican theory. The Church dictated that the earth was the center of the universe. This fact was so ingrained in the Church's ideology that they imprisoned a man for suggesting it might be wrong. And not just suggesting... but offering evidence. Now there isn't a Christian alive who believes that the earth is the center of the universe (except maybe a few wackos).

    So how can Church doctrine be so absolutely true and yet so absolutely mutable? That fact alone, in my mind, undermines any remaining validity in what religion has to offer people.

    Just my two cents, hope this thread doesn't go up in flames.

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  • Just don't let it get to the point where you drop 5 extensions into a layout, give it art and you're done.

    Don't make the games for us

    I fully support ambiguous features though

    I want my Match Three clone option dammit.

    Welcome to Construct.

    [Pac Man Clone]

    [Match Three Clone] *click*

    You've selected Match Three Clone. Now add your graphics.

    [Import Graphics]

    [Just Draw Some For Me] *click*

    Congratulations, your game is complete. Thank you for using Construct.

  • Being able to sort and group objects would be nice. Like being able to create folders or collapsable tree nodes to put objects into.

    Along the same lines, perhaps these folders or nodes can have a toggle option to include/exclude the objects in them from the event sheet dialogues. Like, if you have a whole folder of background tiles that do nothing but sit there in the layout and you don't ever need to perform any actions on them, they wouldn't clutter things up when creating events.

    Pretty sure both of those have been requested before.

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deadeye

Member since 11 Nov, 2007

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