deadeye's Recent Forum Activity

  • What do you need Spread Value for, if you don't mind me asking?

    I'm just curious, because I rather thought using Spread Value for instance picking in MMF was a pain.

  • And I was wrong, just looked at the disc and it was version 0.90 (slightly more stable/new).

    Incase anyone wants to find it, its Issue 267 (April 2008)

    I just realized exactly how old .80 would be... the first version I ever used was .83 and that was almost a year ago.

    (Damn, it's almost been a year since I started using Construct and I still haven't made a finished game )

  • This is getting way too meta for me:

    <img src="http://i36.tinypic.com/fjjf5l.jpg">

    I'm afraid that this tutorial will cause some kind of terrible recursion effect that will collapse space-time as we know it

  • Hey I was right

    Except I didn't know about the anti-magnify part. That's actually kind of cool.

    Effects are one area of Construct I really haven't explored yet, I really should take a look at all those.

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  • Lens would be a good effect to use as well.

    I made an interesting blastwave once using heightmap also.

    I tried Lens with my method and the entire area of the sprite becomes a lens instead of just the white parts.

    Maybe lens is meant to be used with grayscale/no transparency instead of just alpha channel? I don't know, I can't test it right now.

  • I found Construct because it was on a CD in PC Plus magazine, had a little note saying "Free DVD Game Making, 7 of the best full products for inspired game creation" on the cover. Its funny that it said "full products" because it had Construct in the "collection" (version 0.80).

    What? That's really weird.

    Did anyone know they were actually doing this or did they just decide "eh, it's free we can do whatev?"

  • Don't you do like press that squiggle button on the keyboard and then click for right-click on a Mac? I seem to remember something like that.

    Anyway, yeah... I had to use a Mac recently in my typography class and I was confused as hell. The last time I really used a Mac and knew what I was doing it had a black and white screen and ran HyperCard (but that was before Windows 95 and all the PC's at school were still running DOS).

    (And damn, I miss HyperCard )

  • Use a program like Photoshop or Paint.net or GIMP. Something that you can export .pngs with transparency.

    Make a white O (not a solid circle, but like the letter O with a hole in the middle) on a transparent background and blur it a bunch.

    Export the blurry O as a .png with transparency.

    Then import it into a sprite in Construct. Add the Magnify effect.

    When you create your explosion, make a scaled-down O sprite at the center, then scale it up over time so it expands. The magnify effect will make a warpy circle at your explosion site. Fade it out as it gets bigger as well. That should do the trick.

  • Some of them look all right, but there just doesn't seem to be much uniformity between them. Some are drawn in completely different styles than others. The ones I think work pretty well are

    =D

    :sly:

    i:|

    o.o *****

    The rest I really don't care for. The eyes are too small and too perfectly round, and all of them look surprised.

    The <3 doesn't look so much lovey to me as it does stalkery, your rolleyes looks more like it's daydreaming, and your angry face looks kinda like a tomato from Attack of the Killer Tomatoes.

    The one I absolutely hate is :4ch:, which by the way that face was made at SomethingAwful, not 4chan (and I wish the person who first made it would die in a fire).

    Not to mention using .png means no animation. There is an animated .png format but not all browsers support it.

    I think we should just take the current set of emotes and alter them to add new emotes. There's nothing wrong with the current ones (except for ).

    I hope you don't take offense to my criticism, I'm just keepin' it real bro. Like I said, I usually love your stuff.

  • [quote:1hk6863h]give us permission to promote Construct on other sites

    You already can if you want! Who said I put limits on what anyone says about Construct??

    Yep, I've already done this, and the response from people has generally been "It looks interesting but I'll wait for 1.0." It has managed to pull in a few members though.

    Dunno why Hideous hasn't posted here in a while, but I do know that he used Construct at a recent Swedish indie developer's event called "No More Sweden," at which Nifflas and Cactus were also present.

    Really though, there needs to be some finished, polished, and most importantly fun games made with Construct to show off that it's a viable dev tool. That's going to do more good than any tech demo. And if I had an ounce more motivation I'd actually be able to stick to a project long enough to make something

    Edit:

    "OMG I can finaly make dat Mario/Metroid/Zelda/Megaman game I aways wanted! WOOT!!!"

    I'm more worried about the "OMG I have an idea for the BEST RPG/MMO ever!" kids.

  • It works on my machine.

    Key space is down

    Trigger once

    Sprite: Rotate 10 degrees clockwise

    Put another event right after it that says

    Key space is down

    Trigger once

    Sprite: Rotate 10 degrees counter-clockwise

    It won't work. Trigger once is specific to the event it's in, not what type of event is occurring. So if you have two "Space is down, trigger once" events in a row, it will trigger them both... once.

  • I always just do it like this:

    +On key is pressed
    +Value "press" is equal to 0
    +Other condition
      -Do stuff
      -Set value "press" to 1
    
    Repeat for as many switch states as you need.
    After your switch events, add this:
    
    +Always
      -Set value "press" to 0
    [/code:3e39xori]
    
    That way it runs top to bottom, only triggers the switch if a previous switch hasn't been triggered, and resets itself after checking all the switch conditions.
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deadeye

Member since 11 Nov, 2007

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