alee's Recent Forum Activity

  • I'm not sure what the resources bar is XD.

    But i thought it might be good to have a file selector when choosing the font to use, then a button saying "use expression".

    The expression would be "appdirectory+"/myfont.font" or whatever. Could be cool <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />. Although im sure theres many ways to do this.

  • Hi,

    Is there a feature where we can include fonts in our apps? Or be able to tell the string to get the font from the local directory of the app?

    Because installers that install fonts into the windows font dir are bad as only super users can do that. It also means your font will be used for anything they want.

    Would be a good feature, and yet another that Construct has over MMF.

    -Alex

  • sames <3

  • Cool! I hope development kicks off after.

    Right now its hard to tell whether construct is going to be a huge success, or just buggy.

    I think and hope it will be awesome at 1.0 (or sooner!). I mean, its pretty damn good now, just need some bug fixes and more plugins.

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  • You can do pretty much anything in construct.

    When MK makes his online extension you'll be able to make your card game online. Use the event sheets to do anything that cant be done with construct's inbuilt movement stuff.

    I almost never use inbuilt stuff. Construct is ALOT more than that.

  • I read that really quickly, but one "hacky" kind of way i found in setting a maximum speed is like this-

    When speed is greater than "maxspeed"

    • Set speed (or xvector, yvector, however you made it) to speed *0.98

    This way, when it gets above max speed, it will take down the speed slightly.

    Not sure if this is what you were looking for, if not, I'll look a little closer.

    Theres probably a better way to do this as well XD

  • Functions like Mid, Left, Right, Len, Str appear to be already implemented.

    Sorry, i mean more like getting certain elements in a string (it looks like its implemented though). For example-

    alee,warrior,level1

    -set delimiter to ","

    -get element 1

    ---> "alee"

    -get element 2

    ---> "warrior"

    Can we do it in construct. I expect we can, i havent really checked it out.

  • Ah thanks. Thats some good info.

    I'm pleased that loops are fast, as thats literally all my server app does is loop every frame. Should work fine. I'll have to do some benchmarking in the future.

  • Hi <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

  • That sounds awesome. Have you ever seen/heard of/used MOO for MMF2? Thats what im currently using for my MMO, however I'd like to switch over to construct, so this object sounds really interesting.

    Sounds like development is going really well and very fast! A bit like contruct itself <img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" />

    I'd like to drop you a mail about this If its ok? So I can get a bit more info etc.

  • Hi there,

    I was wondering If anyone (Ashley?) could give any figures on Construct's event speed VS MMF2's.

    We all know that right now constructs graphics engine is alot faster due to hardware acceleration, but if your making an application with no GFX (in my case, a gameserver) which is faster? Construct or MMF2?

    Will Construct be viable for making gameservers on with an online extension (that is yet to be made) concidering the server has to do a LOT of calculations per frame (say for example, moving 3000 bullets every frame server side). Or is this sort of thing more related to how well the online extension itself will handle things?

    This was a big problem with MMF2 and prevented many good MMORPGs from progressing. People started looking for alternatives such as Java to write servers in. Whats the situation over here?

    Thanks,

    Alex

  • Hi,

    There appears to be a bug with the drop and drag movement. If you place an object in a layer with scroll factor (this is the only way I've found of creating a HUD so far, correct me if theres a better way) then if you have a scrolling game, and drag the object while the game is scrolling the obejct moves away from the mouse relative the the amount scrolling. It cannot be selected again correctly after this.

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alee

Member since 4 Nov, 2007

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