alee's Recent Forum Activity

  • Hah me too

    Its probably going to take ages, concidering neither contruct nor MMF are ready for it. I want to build it in contruct "cos its cooler".

    I'm just going to start posting weekly builds of it or something over at edenofficial.com when i start development again.

  • The way i make stars is to run a loop at the start of the frame that creates them at random positions, i dont do it manually.

    A bit off topic though, but do i care? Nahh

  • Who cares? YOU LEDGE! Haha

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  • I had that too. So i just deletd all the other versions and isntalled the latest. (cant be bothered to type properly).

  • Paypal hates everyone

  • Fair enough Liam, it wasn't meant to offend. I love you, everyone loves you, and OpenGL is a good diea basically.

    Would be really cool for future. Portability seperates the boys from the men

  • Ashley : Are you talking about the screenies or the tutorial?

    I like the sound of that Rich, I'm looking up to those sexy red names to give us an online plugin

    Video and screenies coming achoo soon!

  • Soulja, I'm not sure how your making your online games, but if you plan it well it can be really efficient anyway. For example, obviously all the play is on one frame (i suppose with global event sheets this could be different in Construct), I have all my "players" as one object. You then only really need to apply the tracking to one object. Theres no need for you to need to track loads of objects. Its tempting to open source(ify) an old version of Eden to show how i did it

    Also, yes, player info should NEVER be held at clientside. It then really comes down to how secure your server is. If it was "unhackable" you could just store all player info in an unencrypted ini file and it wouldn't really matter.

    I'm really just ranting, but i think what im trying to say is that the fundementals of online game creation are far more important than how well we can encrypt - It all comes down to planning and a clever system.

    Hope i didn't sound rude or anything! Im basically just thinking out loud

  • Yeah im really into power over ease of use for the online plugin. Aim it at serious projects

  • Theres a plugin for PS for making planets that we did use at one point, although these were made by one of the guys that was helping me. I'm not sure how he did it, but hes very skilled with PS.

    Sure, those tutorials sound cool. Post em up

    Attan Thanks man

    SCREENZOR- 3 player action!

    <img src="http://edenofficial.com/files/gallery/screen13.png">

  • mega lolz.

  • Yeah those are all actual screenshots of betas. We had about 6 people playing at one point which was an absolute laugh, we were all on skype and stuff. But without a zoom, its really annoying.

    Saying that though, i did actually get a zoom engine going in MMF (@CapnObliv), of course after doing all that maths, my head was hurting and i found actual development more difficult. MMF kept keeping me back in ways that Construct actually help (MMF has a maximum of 26 variables per object. When i had used all those up it was a right pain and meant solving it would make my code messy, or i would have to re-work loads of the engine).

    Yeah its really inspired by EV Nova, what a great game . Yes its more geared to MMORPG than deathmatch. I'm hoping the combat will be fun, its got a mix of counter strike and WoW combat (you primarily shoot your target using your mouse controlled turret and primary weapon. Skill is required in this alone. I planned to also add ability that could be used with the number keys to add another element of skill to the PVP).

    More screenies coming achoo...

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alee

Member since 4 Nov, 2007

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