alee's Recent Forum Activity

  • ah crap i thought this thread was going to teach me how to read

    wow. my posts really are getting worse and worse...

  • >

    > for the events setting x and z of each wall3d, did you find those multipliers like and adders like this (sin(Wall('angle')) * Wall('distance') * 64 + 320) through trial and error, or is their some kind of logic behind them?

    >

    > and how are "Wall" picked for those action pertaining to wall3d in an always

    >

    It's simple really... you see... he picked the quantum mechanics of the obliterating photon particle beam and utilized them in such a manner that the fabric barrier of stellar and interstellar simultaneous fluctuation was transmogrified into a paradigm shift of reality vs creating x-rays using cello tape.

    Sif you didn't know that

    ~Sol

    HAHAHAHA

  • and this is why i heart construct

  • (as opposed to... slime... waterfall... slimefall?)

    HAHA.

    Its cool

  • If im not wrong your bascically talking about what is sometimes called audio instruments, which take MIDI information and apply realistic sounds to them. Logic has some nice instruments. Reason is definately the bad boy. Its essentially just a clever sample player.

    At my 'studio' I use cubase and reason, but i end up using logic quite alot too.

    Let me know how you get on

  • shes FYNEE!

  • Add a 'trigger once while true' to that 'key is not down' condition.

    this will work fine.

  • halo like other commercial fps are server based.

    Halo isn't an MMO or server based. The clients do all the work.

    Yeah Ashley I know what your saying. I've decieded to scrap the collisions and use a simpler system (clicking the attacks). This should only need to send to the server everytime someone uses an attack and be processed only then, rather than constantly processing. I'm hoping this won't be too slow in construct...

    Quazi, there is no alternative for proper MMOs im afraid. You simply can't let the client do anything unless your willing to have cheaters. And your suggestion is how guild wars works, its a kind of half MMO as only towns/cities actually are hosted on the servers, everything else uses your client as a host system. Its quite restricting.

  • i think 2008 is better and suggested by ash somewhere in the dev bit.

  • theres probably a hundred ways of doing that. Its probably better if you figure it out yourself (you have better understanding of your own theories)...

    I'd probably do something like assign each soldier in a group a unique ID (1,2,3,4,...), based on their ID, i would offset their position they are trying to move to to something like (Xmouse (where you clicked) + ID*10) that way they all want to move within 10 pixels of each other (do the same with the Y values).

    I'm sure theres better ways... Any ideas?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • holy crap thats a beast. Mines quite alot smaller than that.

    Although all the intuos 3 range are LUSHOUS anyway

  • this is sooo sick man.

alee's avatar

alee

Member since 4 Nov, 2007

None one is following alee yet!

Trophy Case

alee has no trophies yet!

How to earn trophies