Bartosh's Recent Forum Activity

  • glad to help.

  • fog command and conquer stile:

    mediafire.com/download.php

    ------------------------

    arrows to move camera

    left click to move nearest unit to the mouse.

    mouse wheel to zoom out and see whats going on with drawing the fog.

    -----------------------------------------------------------------------

    there ya go.

    sadly construct doesn't support proper tile maps, or large amounts of unchecked objects. so you have to deal with rendering the fog on the screen dynamically.

    which is covered in this.

    if you think this will work for you I will show you how to make smother edges on the fog.

  • maby you could do some intricate stuff with arrays, and tiles. but you couldn't zoom out to far.

    if that's not a problem i could make you a cap to demonstrate.

  • you can increase that range to whatever you want by changing the world x and y scale in the physics behavior to 0.001%

    or whatever size you want:

    2%=20,000x 20,000 1%= 40,000X40,000 0.1% 400,000x400,000 ext.

    you'll just have to adjust mass accordingly (original mass x 10, 100, 1,000 ext.)

  • I fill a layer at the top with a black TiledBackground object. set the layers opacity to 99%(or whatever you wan't just not 100%) and create a new object with an erase effect on that layer.

    not sure if that helps your memory problem.

    Maby play around with the Coloring effect plugin. dose basically the same thing, just more flexible and simple.

  • Just tested my .exe on my brother's computer

    it had the same problem. weird offset.

    -----------------------------------------------

    Win 7 (64 bit)

    ATI Radeon HD 4850

    1680 x 1050 (32 bit) (60Hz)

    ---------------------------------------------

  • like FPS and v-ram and such in the top bar?

    unfortunately there's no option or button.

    to do that you'll have to manually print to a textobject.

    for FPS read this:

    http://sourceforge.net/apps/mediawiki/construct/index.php?title=Ticks

    not sure about v-ram.. or direct-x run-time.

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  • fun stuff

    ------------

    I always thought it was weird how some unique and good ideas are forgotten or ignored by the industry.

    and when they do decide to pick them back up they turn them into fps's , like syndicate, or the first x-com remake.

    ...why even use the franchise?

    Its good to see indie developers pick up the pieces.

  • you can change resolution to whatever you want under application in the project tab.

  • hey thanks

    -----------

    this is what I'm getting, and assume clodius666 was getting too.

    the muzzle flash is offset because it has an additive layer effect. any layer-effect has this weird offset with zoom, but overlay is very obvious.

    --------------------------------------------------------------------

    starting to wonder if it has something to do with Radeon cards.

    what card do you have tulamide ?

  • well that's nice to know its on my side(I guess).

    I'm going to try and get updated gpu drivers and direct-X and see if that helps. maybe play around with my resolution.

    ------------------------------------

    Win 7 (64 bit)

    ATI Radeon HD 5700 Series

    1680 x 1050 (32 bit) (60Hz)

    ------------------------------------

    If you have similar specs test it out and let me know what you get.

  • here's my cap

    mediafire.com

    just walk towards the green light to see what I mean.

    space to jump. wasd to move around, but always relative to the mouse. like Sony's infantry.

    also some fun stuff with player camera zooming, sudo-3d effects, revised projectile physics, 3d slopes, and 3d aiming.

    I'm a man of no secrets.

    ------------------------------

    I played around with adding a offset effect to the overlay layer to try and counter the effect. but the offset changes relative to the zoom.

    its a shame, overlay is such an awesome lighting effect.

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Bartosh

Member since 20 Sep, 2007

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