alastair's Recent Forum Activity

  • I'm trying to link this red object to the green wall with gray chains using physics behaviour (with pivots).

    I can't get it to work at all.

    <img src="https://dl.dropbox.com/u/1024727/c2/chain.PNG" border="0">

    <img src="https://dl.dropbox.com/u/1024727/c2/chainevent.PNG" border="0">

    chained.capx

    The result for me:

    <img src="https://dl.dropbox.com/u/1024727/c2/messychain.PNG" border="0">

  • I think I made a similar topic before, Ash basically comfirmed that you'll eventually be able to click on the object area of an action/condition to quickly swap it.

    <img src="https://dl.dropbox.com/u/1024727/c2/objectswitch.PNG" border="0" />

    Which should be faster than the back/next thing.

    (Would be cool if you could just click and drag those object parts to replace other objects even faster, like how Clickteam's event system does it.)

  • TLDR of Ash's article: Use the "Save As" command more than you use the "Save" command, and make sure you save it to something like dropbox.

  • I wish they'd just bring out the next console generation instead of prolonging this one, it's so dated now. I remember when consoles were cutting-edge.

  • The arrows pointing everywhere looks pretty silly and disorganised... Construct looks heaps more logical and efficient.

  • Karzay yeah, but it depends on your audience. If you're aiming for an audience like Steam, then looking at steam's harware surveys data is better.

    Most people don't actually have a good graphics card, so graphics is a huge part of performance (window size, graphics size etc.).

  • If Scirra teamed up with Unity, that would be a dream come true.

  • No, there is no best resolution. It's going to depend on the type of the game, your goals, and your audience.

  • It seems to be ok for me, a little blury but since it's an action game I think its fine. I could have done a higher resolution and bigger sprites etc., but the memory/vram would have been so much higher!

    It depends on your game though, it's going to be different for everyone probably.

  • Going by valve's hardware survey statistics, 16:9 followed by 16:10 is the most popular aspect ratio. I'm making my game 960x540 letterbox scaled (half of 1080p).

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  • Like with the Vita, I doubt they're going to support HTML5 gaming much especially when many browser companies don't care about it (i.e., pretty much everyone that isn't chrome/firefox).

  • Looking forward to see how this turns out.

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alastair

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Member since 14 Jul, 2007

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