alastair's Recent Forum Activity

  • Only during preview.

    I haven't found that to be true. Maybe I've been doing something incorrect somewhere? If that's actually suppose to be a feature, then I suppose I'll submit it as a bug report.

    Example (capx):

    As you can see, the power-of-two sized sprites move/look smoother and with less pixel jitter. Without being that square size, it seems as if it's doing "point" sampling rather than "linear"!

    Anyway, I hope WebGL 2 won't take too many years, so we can get this one improvement!

  • Yeah it's a shame it's inefficient, but non-power-of-two sprites aren't smooth or render as well as power-of-two when scaled/zoomed out. Sometimes quality matters!

  • Do you reckon WebGL 2 will come out by the end of this year or so?

    I can't wait to not have to make every sprite power-of-two sized!

  • I agree with that. Steamspy is fairly accurate for me. My old Angvik game has sold about 37,000 units but steamspy says around 41k. Not sure how much money I've made, though its less than the units sold since I tend to sell it cheaply.

  • 100+ mb is a non-issue for most people, especially if it's for a game that's taken a lot of effort to make.

    • Post link icon

    Heres what I do from windows for the Mac build:

    - rename the game.app file to nw.app - dont know if this is required, but i do it anyway.

    - put steam_appid.txt file with the steam app id as the only contents into the folder with the nw.app

    - Double click nw.app - should act as a folder. Navigate to: Contents/Resources/app.nw - this is essentially the same thing as the zip folder on the windows side of things.

    - Copy the libsteam_api.dylib from the "osx32" folder of the "sdk/redistributable_bin" from the steam SDK into this folder.

    - done! upload to steam as per usual.

    Do you do that ContentPrep thing on the Mac before uploading it?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
    • Post link icon

    https://www.scirra.com/construct2/releases/r219

    It looks like it won't be coming for a while, oh well!

    • Post link icon

    Do you reckon they'll release the new Greenworks this month? I'm wondering when I'll be able to release my game.

    • Post link icon

    Fantastic! Looking forward to the updated plugin, hopefully it's coming soon!

    Where are we currently at with compatability? Are the latest versions of everything working together (greenworks plugin, r218, NW.js 0.13.0-alpha6, Steamworks SDK v1.35)?

  • How exactly do you know the # of assets a project has?

    The only way I'm aware of is to export the game, then unzip the package.nw and check how many files there are.

  • zenox98 that helps, thanks! I didn't notice that one, since I already knew of the browser object's url action.

  • Kings of Israel is on greenlight!

    Would really appreciate some votes, really struggling to get any! I wasn't the designer, I just did the computer adaption from a boardgame for a couple of years. Ironically near the end of development I accidentally became an atheist lol.

alastair's avatar

alastair

Early Adopter

Member since 14 Jul, 2007

Twitter
alastair has 5 followers

Connect with alastair

Trophy Case

  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • RTFM Read the fabulous manual
  • x2
    Quick Draw First 5 people to up-vote a new Construct 3 release
  • x7
    Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

26/44
How to earn trophies