alastair's Recent Forum Activity

  • Colludium, yeah I think "Kiosk" might be useless since that's an export option and not a runetime one.

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  • When I do fullscreen on a Mac, if I move the mouse to the bottom or top of the screen, the taskbar and dock goes above the game window. My game is a strategy game so one of the methods that players will use to control the camera is by bumping the edge of the screen. Games like Star Craft, Command and Conquer, Warcraft, Dota, LoL, and so on all use this common technique to shift the camera.

    Is it possible to not have the menu/dock stuff appear and break my game? Or is this another browser/nodewebkit limitation? Thanks!

    A screenshot of a C2 game fullscreen on a Mac:

    When I move the mouse to the bottom/top edge of the screen, the game is covered by the dock/taskbar:

  • Ya, Gabe said something like that after they announced Greenlight. But at the same time if someone can't tell a game is bad from the developer then they can just look at the user reviews on the same page.

  • I would like to do this as well. There should be an option with nodewebkit/nw.js to open a link with their own real browser.

  • Thanks TiAm for the workaround. Though personally I found that solution caused more problems: my tabs were no long open or in the order, and all events are open (meaning you'd have to collapse every single event that has subevents manually). So probably more work than resizing the widths.

  • Hey, Rex I can't get the "set volume" action to work. Here are some images, let me know if you need me to reproduce the error in a .capx

    I did this:

    And this happens when I run the game and then trigger the event:

    Any chance of a fix?

    I need the player to be able to change the volume in the game settings. Thanks!

  • I hope Construct 3 won't rely on Java.

    If someone does find a link to a Java version that works, that would help, I can't find the file.

    Oh good I only have 300 files, I guess I'm safe.

  • Your entire project's event sheets are ruined from clicking a button you never wanted to click.

    Thank you for making the post, I usually get frustrated and want to make this topic but then I remember all the other editor bug requests I've made that aren't fixed yet.

  • I wonder what performance will be like on it too, since DirectX 12 apparently has significantly faster draw calls.

  • What does multi tile pick up mean, is there a post that explains the feature request somewhere?

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alastair

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