alastair's Recent Forum Activity

  • I did it.

    MMF2 is like an old working family car, Construct is like an unfinished/damaged sports car

    Oops crashed!

    <img src="http://cache.jalopnik.com/cars/assets/resources/2006/12/Ferrari-360-Crash-Australia-Top.jpg">.

  • Does anyone know how I could make a program that would delete any .persist files in the directory it's placed in?

  • What happens to the game if the game's VRAM is higher than what someones computer can handle? Will it still work or just freeze or something?

  • Mainly the control problem that Lucid mentioned is worrying me.

  • I'm wanting to load images externally, is the only way to do with the "tiled background" object? At the moment I'm loading 256x256 images, but it seems to pause a lot when I load the image (I think its longer than it usually does to load sprites into VRAM from other frames) when I use the tiled background. Is there an object that will do it faster?

    I know "sprite" object can load images onto a frame of animation, but I'm wanting to have a lot of unique images on screen so using the sprite doesn't seem to be an option.

  • Can someone post that the functionality of the layer zoom/offset are swapped (in events, offset does zoom and zoom does the layer offset) on the bug tracker, I can't remember my account.

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  • I recently mentioned Construct on the MMF2 forums but it got censored, lol.

  • Also, I read having giant images can cause problems so I chopped up the tiles image to 1024x320 rectangles, but that didn't seem to do anything :T

    The computer will treat that as a 1024x1024 texture. It would be even better, if you cut it to 512x320.

  • I just made my own simple program using the image manipulator, much easier this way.

    <img src="http://dl.dropbox.com/u/1024727/imagetile.png">

  • Thanks for the responses, I don't really understand how to command line stuff though.

  • Does anyone know a program that can split an image into tiles? One that works like Construct's "import frames" cutting thing, except I want to export them as individual files rather than as frames in construct.

  • Yeah I can easily load them at separate times, that shouldn't be a problem. I guess it should be smooth loading 256x256 sprites.

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alastair

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Member since 14 Jul, 2007

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