alastair's Recent Forum Activity

  • - The Project bar buttons on the bottom-right (Project, Animator, Layers) are currently perfectly placed to be covered by chat client popups, or other programs, which gets kind of annoying for entire SECONDS, maybe Construct 2 should make them be at the top?

    I lol'd.

  • Having an event that creates a bucketfull of hashtable keys when the game starts isn't going to slow down the game too much, is it?

    I doubt it will affect performance much at all.

  • Here is the file with some changes I made. I think it's what you meant.

    http://dl.dropbox.com/u/1024727/invtest.zip

    Some things:

    1. I think you did your key names wrong. You're writing:

    [quote:2hxllpjk]HashTable2("Gem")

    when it should be just:

    [quote:2hxllpjk]"Gem"

    2. Not sure why you're using both the ini and hashtable, so I removed the ini file and kept the hashtable.

    3. The reason your text wasn't listing items, is because on your "for each key" thing - you're changing the text instead of adding to it. So I had to put the text + new text.

    4. When including values in strings you need to wrap them with str( ), you forgot to do that for the right text box. Since you can't add values and strings together.

    5. I made it save the file when ever you add 1 to gem/sword. However you could just make it save when the player saves the game or before they quit.

    6. Unfortunately, you have to insert keys before you can add to them. So, you could either insert them all at the start of the level, or you could insert them before you add to them. In my example, I just put the insert "sword" with 0, before I added it, this way it creates it then adds to it if it didn't exist (the "insert key" thing is ignored if the key already exists).

  • You can make your own too.

    Also dont look for sprites on the community section of that site, just use the main site:

    http://www.spriters-resource.com/

  • k

  • there has been a huge amount of money thrown at studying how to get people to spend money, and using .99 is effective. It's not scummy. It works. Companies wouldn't do it so much otherwise.

    Hilarious, if you think manipulating people in order to get them to pay you more money is not scummy then you're a fool. Companies usually couldn't care less if they're tricking the person into buying their product that's why they have marketing people. Farmville is the perfect example, their goal is to farm the player's money as much as possible. "I'm not going to treat you as a normal human being because I know I'll make more money off you this way".

    I guess it comes down to an issue of respect, do you respect your players as intelligent people? Or do you just view them as a money resource who you should manipulate so you can make profits from them?

  • Thanks for the ideas!

  • Anyone have any ideas for making a random name generator? Not sure how I'd do it. I don't mind if the names sound stupid, as long as they're readable (not something like "Dfftbm").

  • Thanks Rojo! That helps a lot, hopefully it won't affect performance much.

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  • anyone know a work around or how to fix it?

  • When you use a zoom, the plasma object goes really small or something weird.

    Here's a cap:

    http://dl.dropbox.com/u/1024727/plasma_bug.cap

    Run it and press any key.

  • Looks nice! seems fairly polished too. Maybe one day you'll make a high def sequel.

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alastair

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Member since 14 Jul, 2007

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