nstallation:
Download the zip file and put the Plugin directory with the csx files into Construct's plugins directory.
Quote from previous link.
Unzip it and put the files into your plugins folder (which is in your construct folder).
I usually just load/save to:
apppath+"data\save"+str(variable)
Which could end up being save1 or save5 etc.
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Pretty sure theres no event that lets you retrieve the name of an object. In the layout editor you could just give the object a string variable with the initial string being its name. Then compare the variable in the event sheet to do whatever.
thanks!
I tried doing the same thing for the .ico file is this correct?
From the other thread:
cur=windll.user32.LoadCursorFromFileA(r'C:\WINDOWS\Cursors\banana.ani')
I tried:
cur=windll.user32.LoadCursorFromFileA(System.AppPath + 'data\file.ico')
thank you!
I'm only using python to change the cursor in my game (based on python in this thread)
I want to go to the "data" folder in my app directory.
Currently I have:
sys.path.append(System.AppPath)
How do I rewrite that to go to apppath\data?
Fantastic, is it possible to adjust the blur length or something? as in make it blur a larger amount?
The "input system" object might help.
construct.net/en
hat's the principle for the selection of instances using events?
Go to the wiki to understand how picking instances works: sourceforge.net/apps/mediawiki/construct/index.php
Is it possible to add the ability to turn v-sync on or off during runtime?
I'd like players to have the option between screen tearing or input delay.
Works for me, I'm not sure if its just an illusion but I get a little higher in unlimited with my game now.
Member since 14 Jul, 2007 Last online 15 Jan, 2025