To be honest I haven't played around with it enough to figure it out on my own (only because the inability to test run the layout)
I saw a previous post that almost made it seem naming animation's (while being able to) doesn't yet work properly.
Also I was a bit confused about the sub animations and their purpose (for organization reasons?) and how to have left/right directions for animations, do I use a condition to flip the frame or does construct automatically do this?
Say I want standard animations: stopped, walk, jump, fall, attack and duck. Do I need to Make a group for each then have a sub animation for each angle/direction?