midnight's Recent Forum Activity

  • Hey just saw linkman post this is a similar thread:

    Moving platforms would probably be pretty easy. Essentially, you would need a bottom detector for the character, one that extends about 1 or 2 pixels below the character. For the platforms, they could each have a variable that has their speed. If the bottom detector is colliding with the platform, it can just add the platform's speed value to the X/Y speed value of the character.

  • http://www.fileden.com/files/2008/3/4/1796632/movingplat.cap

    That's the moving platform part. I failed at making the player stay on it though.

    I do know that moving platforms are eventually going to be added, but hopefully someone can figure a simple solution. It seems so EASY too! LOL

    hope that helps!

  • lol what weird responses...

    Deadeye don't change yours, it's so....you lol

    Broo you fail! What does your wacko avatar symbolize?

    oh mine is spanky the buttweasel (my game character)

  • Eye iz two one tee four

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  • Topic.

  • LOL as easy as it sounds if you have time a tutorial on a simple card game would be most appreciated!

  • I want to know if anyone else is noticing problems with the platform movement.

    Sometimes my character will "reappear" underneath or above a platform they are pressing against. It's very odd...Also noticed if the char. is falling from high above, they can fall right through solids!

    gwaaaaaaaaaa!

  • And above all, organize, organize, organize[/code:30dh9se9]
    +1
  • Just be patient and hopeful. Start with what you are comfortable with and slowly experiment with new features. It doesn't even have to be a game, it could be an demostration for yourself.

    I sometimes feel discouraged by these awesome 3d box whatever examples random people post here, with crazy math and whatnot. But really, just do what you know, and perfect it. Starting with small projects is key to getting your foundations. I mainly stick to platform games because 1. I find them easy and 2. I enjoy them! So don't feel like you have to have some complex mammoth game to make everyone go "OOh and Ahh!" It's usually the more simple games that are more enjoyable!

    Hope this helps Caspis! Peace!

  • Hey I'm in full support for ya Sivyan! Sometimes it's easier to work on the engine and finish the graphics afterwards. If you and your friend need some advice on pixel art, then this link will be your holy grail:

    http://petesqbsite.com/sections/tutorials/tuts/tsugumo/

    Good luck guys!

  • Hey man. Sorry to tell you, but at this moment there is no online support for Construct. I'd point you to the card game object (right click, insert object-> card card) but nobody around here seems to know how to use it! LOL

  • Yo newt! Glad you found Construct! It is an awesome program, and we have a very helpful community here!

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midnight

Member since 6 Jul, 2007

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